Open jimmydorry opened 8 years ago
Here's what i got: i cant really easily do the kill breakdown by ability
http://hastebin.com/tepolijoha.lua
will it do?
Ready for our Grand Lua Architect @SinZ163 to review.
EDIT SinZ: Lua*
local roundData={
winnerData,
gameData,
playerData,
roundsLeft,
}
winners = roundData.winnerData
winners is now a variable with a value of nil, meaning it explodes when statcollection tries to loop over it
I'm going to be adding another API end point for time lapse data.
Please drop your round support (only report at the end of the game).
I'll be looking to roll out this time lapse view this weekend or early next week.
This timelapse view should offer the build order you are looking for, as well as removing that whole rounding factor that reporting per round would give.
The current round implementation makes the DB grow exponentially, and isn't very efficient due to it storing lots of redundant data that won't be interesting to view per round.
Edited comment to fix errors.
The library was significantly updated recently. Try again using the updated version. It should be more streamlined and easier to implement now. Open this when you are ready to try again.
Final schema
Type of game play: continuous Rounds: yes Number of rounds: 3 (first ends at 10mins, second at 20mins, 3rd at 30mins)
PROPOSAL1
Developer's current implementation: http://hastebin.com/kuveqigoba.js || http://hastebin.com/tevayemiro.pas
Site counter proposal: http://hastebin.com/zozosonoku.coffee
PROPOSAL2
Developer's current implementation:
http://hastebin.com/tepolijoha.luahttp://hastebin.com/inajulonow.coffeehttp://hastebin.com/onaminutes.js || http://hastebin.com/itiludasop.lua