Open justarcherit opened 8 years ago
_Don't Need:_
heroID
, covered by ph
(keep the ph
and drop the heroID
)steamID32
)gold
, why would you want to know how much gold they have left at the end of the game? Surely you want GPM and networthablityNameList
, as the abilities will always be the same for each hero. We can make an index on our end to match the abilities to the ph
_Suggestions_
al1
(Ability Level 1), the level of ability 1 (not the ability name!)al2
(Ability Level 2), the level of ability 2 ... etc.i1
(Item 1), the item they have in slot1i2
(Item 2), the item they have in slot2 ... etc. playerTeamName
a proper name. 'BL' doesn't mean much, but "BoysLove' or 'Radiant' does.stunAmount
= math.floor(PlayerResource:GetStuns(playerID)) -- it's better to store integersIf you do the suggestions above, I have a few ideas on how to make your data more useful. I will need some time (maybe this weekend), to implement what I am thinking of.
Make sure you are running the latest version of the stat-collection!
Grab the stable version: https://github.com/GetDotaStats/stat-collection/archive/master.zip OR grab the latest untested version: https://github.com/GetDotaStats/stat-collection/archive/test.zip
gold would be useful to see if people are trying to save up for something or finish the game without spending gold, and would be useful for the match page which hasn't had too much love.
Sorry for the slow response. We don't get a notification if you only edit your original post.
You can get your approved schemaID from your mod section http://getdotastats.com/#s2__my__mods
The contents of the approved schema can be seen here. Double check your fields against it. http://getdotastats.com/#s2__mod_schema?id=42
You need to check the names you have your ability levels. You only went up to al6
instead of al10
Console Log: http://pastebin.ca/3231886 Schema: http://pastebin.ca/3231891