Closed Greaper88 closed 2 years ago
Likely related to #2558 though that person's issue was spontaneously fixed.
well, at least here is something that seems consistent, to me at least.
I don't have further time to debug, but I was unable to confirm this with vanilla 1.17.1 as the backing server and Android/iOS clients. However, I have a suspicion that it's related to a sculk block in some capacity - I wonder if enabling extended-world-height
would "resolve" your issue.
I don't have further time to debug, but I was unable to confirm this with vanilla 1.17.1 as the backing server and Android/iOS clients. However, I have a suspicion that it's related to a sculk block in some capacity - I wonder if enabling
extended-world-height
would "resolve" your issue.
It seems to have..... But I wouldn't expect that to have a bearing on that, so that's weird. And we don't have the ability to enable that option in the GC config (which is where i've gotten two reports of the same issue)
Also @Camotoy latest server jar downloaded directly from minecraft.net does it. The server is pure vanilla in creative mode, and the GeyserConnect was restarted like an hour before this post (autoupdates)....
The accessing in survival mode first still applies though:
But I wouldn't expect that to have a bearing on that
Welcome to Bedrock. xd
More seriously, the experimental toggle doesn't just affect the world height. I don't know the exact behavior in 1.17.30, but in 1.17.10 the sculk sensor could only be properly seen if the experimental toggle was enabled.
OK, after restarting the game (I missed this last night), I'm able to confirm.
Describe the bug
Opening the nature tab in a player's inventory can cause the game to crash, particularly if player enters the game in creative mode (in my initial testing anyways).
To Reproduce
Join a server, open inventory, and select the "Nature" tab. Game freezes then closes. If it does not happen, set the player's game mode to creative, then restart the game and try again, player should crash.
Expected behaviour
Nature tab should open and display the items in the category, allowing the player to navigate and select the items.
Screenshots / Videos
https://user-images.githubusercontent.com/61922763/135779096-60f6126a-83ba-496c-b377-2d4e44f434e5.mp4
Server Version and Plugins
Server 1: Survival Version
This server is running CraftBukkit version 3242-Spigot-6c1c1b2-d3cc412 (MC: 1.17.1) (Implementing API version 1.17.1-R0.1-SNAPSHOT)
PluginsPlugins (27): CoreProtect, LuckPerms, SetHome, dynmap, AntiCreeper, OpenInv, ArmoredElytra, Trade, LoginMessage, SmoothSleep, dynmap-mobs, SimpleTpa, MultiChat, Minepacks, DiscordSRV, WeatherNews, TreeAssist, MinecartSpeedPlus, NBTAPI, AntiSwear, MobHeads, GriefPrevention, BloodInMinecraft, JDynmapGriefPrevention, ProtocolLib, Matrix, Orebfuscator
Server 2: Creative Version
This server is running Tuinity version git-Tuinity-"f0e91a4" (MC: 1.16.5) (Implementing API version 1.16.5-R0.1-SNAPSHOT)
PluginsPlugins (18): AntiCreeper, AntiSwear*, BlocksHub, CoreProtect, DiscordSRV, dynmap*, dynmap-mobs*, dynmap-structures, GriefPrevention, JDynmapGriefPrevention*, LoginMessage*, LuckPerms, MinecartSpeedPlus*, MultiChat*, SetHome*, SimpleTpa, SmoothSleep, TreeAssist
Geyser Dump
https://dump.geysermc.org/Z7tmlubp2OZ9AdaKPhW8uIaGoD4oOlBK
Geyser Version
1.4.3-SNAPSHOT (git-master-b58cbd0)
Minecraft: Bedrock Edition Version
1.17.32, Win10
Additional Context
In my own testing, accessing the menu in survival on a survival server first seemed to prevent the issue from occurring.
https://user-images.githubusercontent.com/61922763/135779443-2026ef04-9439-484e-922b-e780d616455a.mp4