Open Tuguicraft opened 2 years ago
Do you have the forward-player-ping
option enabled?
Yes I have it enabled. Should I turn it off and try?
I have a strong feeling that disabling that setting will allow this feature to work, yes. We currently have a piece of code involving that setting that ignores negative Bedrock keep alive packets.
Yes it works! Thank you so much :)
Reopening as this is still a bug we should address.
Reopening as this is still a bug we should address.
Has this been fixed?
Describe the bug
I have got an issue with a mod called UniversalGraves, that uses a library called Polymer
As Patbox said: "Polymer adds it's own handshake thats run before proper joining (doesn't use vanilla one to stay compatible with Velocity/Bungee) It uses KeepAlive packets for initialization, which normally passes it, but Geyser doesn't respond to it, which "locks" player from joining."
What causes it.
To Reproduce
Expected behaviour
Shouldn't kick the Bedrock player with the error "Read timed out".
Screenshots / Videos
No response
Server Version and Plugins
No response
Geyser Dump
No response
Geyser Version
Geyser-Fabric-2.0.0-SNAPSHOT (git-master-222c9d7)
Minecraft: Bedrock Edition Version
No response
Additional Context
No response