Open Foorcee opened 1 year ago
In the JE, a new cod is spawned and mounted on the player. In the BE, the cod is not mounted on the player.
Spigot code:
if (player.isEmpty()) { player.addPassenger(player.getWorld().spawn(player.getLocation(), Cod.class, cod -> { // cod.setInvisible(true); cod.setInvulnerable(true); cod.setSilent(true); cod.setCollidable(false); cod.setGravity(false); cod.setAI(false); })); }
The cod should be mounted on the player's head.
This server is running Paper version git-Paper-"476ef25" (MC: 1.19.2) (Implementing API version 1.19.2-R0.1-SNAPSHOT) (Git: 476ef25 on HEAD)
https://dump.geysermc.org/OY8eoIovbvqSTzl1DuZu0unJPYmcCwhJ
3.1.2-SNAPSHOT (git-9cbaeb7b-b195)
No response
From the Bedrock player's point of view, this affects all players.
Describe the bug
In the JE, a new cod is spawned and mounted on the player. In the BE, the cod is not mounted on the player.
To Reproduce
Spigot code:
Expected behaviour
The cod should be mounted on the player's head.
Screenshots / Videos
Server Version and Plugins
This server is running Paper version git-Paper-"476ef25" (MC: 1.19.2) (Implementing API version 1.19.2-R0.1-SNAPSHOT) (Git: 476ef25 on HEAD)
Geyser Dump
https://dump.geysermc.org/OY8eoIovbvqSTzl1DuZu0unJPYmcCwhJ
Geyser Version
3.1.2-SNAPSHOT (git-9cbaeb7b-b195)
Minecraft: Bedrock Edition Device/Version
3.1.2-SNAPSHOT (git-9cbaeb7b-b195)
Additional Context
No response