Closed Mdsh9 closed 6 months ago
When you create NPC Player with Citizens, the console in the proxy spam this: Haven't received PlayerListEntry packet before spawning player! We ignore the player UUID from Citizen.
Spam from the UUIDs of the Citizens
Console log
UUID from Citizens Config "saves.yml"
Citizens Version
https://dump.geysermc.org/m2rlYXEUfffAuJ2qbtpvEz9GoYW1yNpG
Geyser versión 2.2.2-SNAPSHOT (git-master-8b170d6) (Java: 1.20.4, Bedrock: 1.20.40/1.20.41 - 1.20.60/1.20.61
Android
Issue in Citizens GitHub
https://github.com/CitizensDev/Citizens2/issues/3094
A Java client would behave the same way - a player list entry must be sent to the client before a player can be spawned.
Possible issues here:
Ultimately, this is Geyser imitating a Java client, and not a bug.
Describe the bug
When you create NPC Player with Citizens, the console in the proxy spam this: Haven't received PlayerListEntry packet before spawning player! We ignore the player UUID from Citizen.
To Reproduce
Expected behaviour
Spam from the UUIDs of the Citizens
Screenshots / Videos
Console log
UUID from Citizens Config "saves.yml"
Citizens Version
Server Version and Plugins
Geyser Dump
https://dump.geysermc.org/m2rlYXEUfffAuJ2qbtpvEz9GoYW1yNpG
Geyser Version
Geyser versión 2.2.2-SNAPSHOT (git-master-8b170d6) (Java: 1.20.4, Bedrock: 1.20.40/1.20.41 - 1.20.60/1.20.61
Minecraft: Bedrock Edition Device/Version
Android
Additional Context
Issue in Citizens GitHub
https://github.com/CitizensDev/Citizens2/issues/3094