Open Cinder4198 opened 1 year ago
This issue should be moved to GeyserOptionalPack... I have been wanting to fix this with that for a while but unfortunately it will require me to rewrite every particle's resource definition to accept count, size, and speed like Java does. It's made more complex by inconsistent behavior between particles that have a count of 0, which leads to special behavior on Java. It will likely be a long time before this is fixed.
Describe the bug
Geyser doesn't display particles that are spawned by a plugin correctly.
I was making a plugin and using my bedrock account to help with testing since I don't have an alt, and noticed that particles didn't align with what they should have, but only for the bedrock account. I did test it on multiple java accounts, it only affected the bedrock one.
To Reproduce
Expected behaviour
The particles should be displayed how they are on java
Screenshots / Videos
Image:
Video:
https://user-images.githubusercontent.com/67652147/206053475-d5611c6e-9381-4530-b4ea-d4b9a9871f3c.mp4
Sidenote im not actually running windows xp, its still windows 10
Server Version and Plugins
LuckPerms, WorldEdit, NBTAPI, floodgate, WorldGuard, PlugManX (PlugMan), DefClaims (the one im testing)
Geyser Dump
https://dump.geysermc.org/ftLX682s6uChU0owHWQETHPcvXJjuCgY
Geyser Version
2.1.0-SNAPSHOT (git-master-3d66d27)
Minecraft: Bedrock Edition Device/Version
1.19.50; Windows 10 Edition
Additional Context
Here's the class that I'm using for the particles, if you need the plugin itself or more of the code I can give that as well.