When sending a ClientPacketRequest with the respawn status, it gives an error when the KeepAlive gets sent. Here is the error:
http://hastebin.com/ruluhoyota.avrasm
I am sending the packet when the player is dead or dies. The packet gets to the server but the client then errors out. Upon next login, the player has respawned because the server received the packet and the client runs as normal.
This is how i'm sending it:
http://hastebin.com/xipifelabe.avrasm
When sending a ClientPacketRequest with the respawn status, it gives an error when the KeepAlive gets sent. Here is the error: http://hastebin.com/ruluhoyota.avrasm I am sending the packet when the player is dead or dies. The packet gets to the server but the client then errors out. Upon next login, the player has respawned because the server received the packet and the client runs as normal. This is how i'm sending it: http://hastebin.com/xipifelabe.avrasm
Thanks.