GeyserMC / PacketLib

A library for packet-based networking between clients and servers.
MIT License
80 stars 40 forks source link

Sending ClientPacketRequest #1

Closed t81lal closed 10 years ago

t81lal commented 10 years ago

When sending a ClientPacketRequest with the respawn status, it gives an error when the KeepAlive gets sent. Here is the error: http://hastebin.com/ruluhoyota.avrasm I am sending the packet when the player is dead or dies. The packet gets to the server but the client then errors out. Upon next login, the player has respawned because the server received the packet and the client runs as normal. This is how i'm sending it: http://hastebin.com/xipifelabe.avrasm

Thanks.

ghost commented 10 years ago

This should be on MCProtocolLib, not PacketLib. Nonetheless, it should be fixed now.