GhostNaN / mpvpaper

A video wallpaper program for wlroots based wayland compositors.
GNU General Public License v3.0
713 stars 21 forks source link

black screen. #47

Closed coderatech9 closed 1 year ago

coderatech9 commented 1 year ago

hi. I'm using the latest version of hyprland. here is the program output:

[] Verbose Level 2 enabled [+] Connected to Wayland compositor [] OpenGL 4.6 EGL context created [+] EGL initialized (+) Video --vid=1 () (h264 1920x1080 120.000fps) [] Loaded fish-live.mp4 [+] MPV initialized [] Output HDMI-A-2 (LG Electronics LG FULL HD ) selected VO: [libmpv] 1920x1080 yuv420p [] HDMI-A-2 is ready for MPV to render the next frame [*] HDMI-A-2 is ready for MPV to render the next frame V: 00:00:18 / 00:00:18 (100%) Dropped: 2086

[*] Exiting mpvpaper

and here is the mpv output:

[ 0.002][v][cplayer] mpv 0.35.1-dirty Copyright © 2000-2023 mpv/MPlayer/mplayer2 projects [ 0.002][v][cplayer] built on Fri Apr 21 07:11:25 2023 [ 0.002][v][cplayer] FFmpeg library versions: [ 0.002][v][cplayer] libavutil 58.2.100 [ 0.002][v][cplayer] libavcodec 60.3.100 [ 0.002][v][cplayer] libavformat 60.3.100 [ 0.002][v][cplayer] libswscale 7.1.100 [ 0.002][v][cplayer] libavfilter 9.3.100 [ 0.002][v][cplayer] libswresample 4.10.100 [ 0.002][v][cplayer] FFmpeg version: n6.0 [ 0.002][v][cplayer] [ 0.002][v][cplayer] Configuration: meson configure build -Dprefix=/usr -Dbuildtype=plain -Doptimization=plain [ 0.002][v][cplayer] List of enabled features: alsa av-channel-layout build-date cdda cplayer cplugins cuda-hwaccel cuda-interop dmabuf-interop-gl dmabuf-interop-pl dmabuf-wayland drm drm-is-kms dvbin dvdnav egl egl-drm egl-helpers egl-x11 ffmpeg ffnvcodec gbm gl gl-wayland glibc-thread-name glob glob-posix gpl iconv jack javascript jpeg jpegxl lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared libplacebo libplacebo-next librt linux-fstatfs luajit manpage-build memfd_create noexecstack pipewire plain-gl posix pulse rubberband rubberband-3 shaderc stdatomic threads uchardet vaapi vaapi-drm vaapi-egl vaapi-libplacebo vaapi-wayland vaapi-x-egl vaapi-x11 vdpau vector vt.h vulkan wayland wayland_protocols_1_24 x11 xv zimg zlib [ 0.002][v][cplayer] mpv 0.35.1-dirty Copyright © 2000-2023 mpv/MPlayer/mplayer2 projects [ 0.002][v][cplayer] built on Fri Apr 21 07:11:25 2023 [ 0.002][v][cplayer] FFmpeg library versions: [ 0.002][v][cplayer] libavutil 58.2.100 [ 0.002][v][cplayer] libavcodec 60.3.100 [ 0.002][v][cplayer] libavformat 60.3.100 [ 0.002][v][cplayer] libswscale 7.1.100 [ 0.002][v][cplayer] libavfilter 9.3.100 [ 0.002][v][cplayer] libswresample 4.10.100 [ 0.002][v][cplayer] FFmpeg version: n6.0 [ 0.002][v][cplayer] [ 0.002][v][cplayer] Configuration: meson configure build -Dprefix=/usr -Dbuildtype=plain -Doptimization=plain [ 0.002][v][cplayer] List of enabled features: alsa av-channel-layout build-date cdda cplayer cplugins cuda-hwaccel cuda-interop dmabuf-interop-gl dmabuf-interop-pl dmabuf-wayland drm drm-is-kms dvbin dvdnav egl egl-drm egl-helpers egl-x11 ffmpeg ffnvcodec gbm gl gl-wayland glibc-thread-name glob glob-posix gpl iconv jack javascript jpeg jpegxl lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared libplacebo libplacebo-next librt linux-fstatfs luajit manpage-build memfd_create noexecstack pipewire plain-gl posix pulse rubberband rubberband-3 shaderc stdatomic threads uchardet vaapi vaapi-drm vaapi-egl vaapi-libplacebo vaapi-wayland vaapi-x-egl vaapi-x11 vdpau vector vt.h vulkan wayland wayland_protocols_1_24 x11 xv zimg zlib [ 0.002][d][global] config path: '' -> '-' [ 0.002][d][global] user path: '~~home/' -> '' [ 0.002][d][global] user path: '~~old_home/' -> '' [ 0.002][d][global] user path: 'output.txt' -> 'output.txt' [ 0.003][d][ytdl_hook] Loading lua script @ytdl_hook.lua... [ 0.003][d][stats] Loading lua script @stats.lua... [ 0.003][d][console] Loading lua script @console.lua... [ 0.003][d][auto_profiles] Loading lua script @auto_profiles.lua... [ 0.003][d][console] loading mp.defaults [ 0.003][d][ytdl_hook] loading mp.defaults [ 0.003][d][stats] loading mp.defaults [ 0.003][d][auto_profiles] loading mp.defaults [ 0.003][v][cplayer] Waiting for scripts... [ 0.003][v][libmpv_render] GL_VERSION='4.6.0 NVIDIA 530.41.03' [ 0.003][v][libmpv_render] Detected desktop OpenGL 4.6. [ 0.003][v][libmpv_render] GL_VENDOR='NVIDIA Corporation' [ 0.003][v][libmpv_render] GL_RENDERER='NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2' [ 0.003][v][libmpv_render] GL_SHADING_LANGUAGE_VERSION='4.60 NVIDIA' [ 0.003][d][libmpv_render] Combined OpenGL extensions string: [ 0.003][d][libmpv_render] GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_EGL_image_storage GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_EGL_image GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum [ 0.003][v][libmpv_render] Loaded extension GL_KHR_debug. [ 0.003][v][libmpvrender] GL_swap_control extension missing. [ 0.003][d][libmpv_render] Texture formats: [ 0.003][d][libmpv_render] NAME COMPTYPE SIZE DEPTH PER COMP. [ 0.003][d][libmpv_render] r8 1unorm 1B LF CR ST {8} [ 0.003][d][libmpv_render] rg8 2unorm 2B LF CR ST {8 8} [ 0.003][d][libmpv_render] rgb8 3unorm 3B LF CR ST {8 8 8} [ 0.003][d][libmpv_render] rgba8 4unorm 4B LF CR ST {8 8 8 8} [ 0.003][d][libmpv_render] r16 1unorm 2B LF CR ST {16} [ 0.003][d][libmpv_render] rg16 2unorm 4B LF CR ST {16 16} [ 0.003][d][libmpv_render] rgb16 3unorm 6B LF CR ST {16 16 16} [ 0.003][d][libmpv_render] rgba16 4unorm 8B LF CR ST {16 16 16 16} [ 0.003][d][libmpv_render] r8ui 1uint 1B CR ST {8} [ 0.003][d][libmpv_render] rg8ui 2uint 2B CR ST {8 8} [ 0.003][d][libmpv_render] rgb8ui 3uint 3B ST {8 8 8} [ 0.003][d][libmpv_render] rgba8ui 4uint 4B CR ST {8 8 8 8} [ 0.003][d][libmpv_render] r16ui 1uint 2B CR ST {16} [ 0.003][d][libmpv_render] rg16ui 2uint 4B CR ST {16 16} [ 0.003][d][libmpv_render] rgb16ui 3uint 6B ST {16 16 16} [ 0.003][d][libmpv_render] rgba16ui 4uint 8B CR ST {16 16 16 16} [ 0.003][d][libmpv_render] r16f 1float 4B LF CR ST {32/16} [ 0.003][d][libmpv_render] rg16f 2float 8B LF CR ST {32/16 32/16} [ 0.003][d][libmpv_render] rgb16f 3float 12B LF CR ST {32/16 32/16 32/16} [ 0.003][d][libmpv_render] rgba16f 4float 16B LF CR ST {32/16 32/16 32/16 32/16} [ 0.003][d][libmpv_render] r32f 1float 4B LF CR ST {32} [ 0.003][d][libmpv_render] rg32f 2float 8B LF CR ST {32 32} [ 0.003][d][libmpv_render] rgb32f 3float 12B LF CR ST {32 32 32} [ 0.003][d][libmpv_render] rgba32f 4float 16B LF CR ST {32 32 32 32} [ 0.003][d][libmpv_render] rgb10_a2 4unorm 4B LF CR ST {0/10 0/10 0/10 0/2} [ 0.003][d][libmpv_render] rgba12 4unorm 8B LF CR ST {16 16 16 16} [ 0.003][d][libmpv_render] rgb10 3unorm 6B LF CR ST {16/10 16/10 16/10} [ 0.003][d][libmpv_render] rgb565 3unorm 2B LF ST {0/8 0/8 0/8} [ 0.003][d][libmpv_render] LA = LUMINANCE_ALPHA hack format [ 0.003][d][libmpv_render] LF = linear filterable [ 0.003][d][libmpv_render] CR = can be used for render targets [ 0.003][d][libmpv_render] ST = can be used for storable images [ 0.003][d][libmpv_render] Image formats: [ 0.003][d][libmpv_render] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] gray => 1 planes 1x1 8/0 [r8] (r) [unorm] [ 0.003][d][libmpv_render] gray16 => 1 planes 1x1 16/0 [r16] (r) [unorm] [ 0.003][d][libmpv_render] uyvy422 [ 0.003][d][libmpv_render] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb) [unorm] [ 0.003][d][libmpv_render] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb) [unorm] [ 0.003][d][libmpv_render] argb => 1 planes 1x1 8/0 [rgba8] (argb) [unorm] [ 0.003][d][libmpv_render] bgra => 1 planes 1x1 8/0 [rgba8] (bgra) [unorm] [ 0.003][d][libmpv_render] abgr => 1 planes 1x1 8/0 [rgba8] (abgr) [unorm] [ 0.003][d][libmpv_render] rgba => 1 planes 1x1 8/0 [rgba8] (rgba) [unorm] [ 0.003][d][libmpv_render] bgr24 => 1 planes 1x1 8/0 [rgb8] (bgr) [unorm] [ 0.003][d][libmpv_render] rgb24 => 1 planes 1x1 8/0 [rgb8] (rgb) [unorm] [ 0.003][d][libmpv_render] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb) [unorm] [ 0.003][d][libmpv_render] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr) [unorm] [ 0.003][d][libmpv_render] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr) [unorm] [ 0.003][d][libmpv_render] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb) [unorm] [ 0.003][d][libmpv_render] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba) [unorm] [ 0.003][d][libmpv_render] rgb565 => 1 planes 1x1 0/0 [rgb565] (rgb) [unknown] [ 0.003][d][libmpv_render] pal8 [ 0.003][d][libmpv_render] vdpau [ 0.003][d][libmpv_render] d3d11 [ 0.003][d][libmpv_render] dxva2_vld [ 0.003][d][libmpv_render] mmal [ 0.003][d][libmpv_render] mediacodec [ 0.003][d][libmpv_render] cuda [ 0.003][d][libmpv_render] yap8 => 2 planes 1x1 8/0 [r8/r8] (r/a) [unorm] [ 0.003][d][libmpv_render] yap16 => 2 planes 1x1 16/0 [r16/r16] (r/a) [unorm] [ 0.003][d][libmpv_render] grayaf32 => 2 planes 1x1 32/0 [r16f/r16f] (r/a) [float] [ 0.003][d][libmpv_render] yuv444pf => 3 planes 1x1 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva444pf => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] yuv420pf => 3 planes 2x2 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva420pf => 4 planes 2x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] yuv422pf => 3 planes 2x1 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva422pf => 4 planes 2x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] yuv440pf => 3 planes 1x2 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva440pf => 4 planes 1x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] yuv410pf => 3 planes 4x4 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva410pf => 4 planes 4x4 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] yuv411pf => 3 planes 4x1 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva411pf => 4 planes 4x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] rgb30 => 1 planes 1x1 10/0 [rgb10_a2] (bgr) [unknown] [ 0.003][d][libmpv_render] y1 => 1 planes 1x1 8/-7 [r8] (r) [unorm] [ 0.003][d][stats] loading @stats.lua [ 0.003][d][libmpv_render] gbrp1 => 3 planes 1x1 8/-7 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp2 => 3 planes 1x1 8/-6 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp3 => 3 planes 1x1 8/-5 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp4 => 3 planes 1x1 8/-4 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp5 => 3 planes 1x1 8/-3 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp6 => 3 planes 1x1 8/-2 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] vdpau_output [ 0.003][d][libmpv_render] vaapi [ 0.003][d][libmpv_render] videotoolbox [ 0.003][d][libmpv_render] drm_prime [ 0.003][d][libmpv_render] yuyv422 [ 0.003][d][libmpv_render] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] monow [ 0.003][d][libmpv_render] monob [ 0.003][d][libmpv_render] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][auto_profiles] loading @auto_profiles.lua [ 0.003][d][libmpv_render] uyyvyy411 [ 0.003][d][ytdl_hook] loading @ytdl_hook.lua [ 0.003][d][libmpv_render] bgr8 [ 0.003][d][libmpv_render] bgr4 [ 0.003][d][libmpv_render] bgr4_byte [ 0.003][d][libmpv_render] rgb8 [ 0.003][d][libmpv_render] rgb4 [ 0.003][d][libmpv_render] rgb4_byte [ 0.003][d][libmpv_render] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg) [unorm] [ 0.003][d][libmpv_render] gray16be [ 0.003][d][libmpv_render] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] rgb48be [ 0.003][d][libmpv_render] rgb48 => 1 planes 1x1 16/0 [rgb16] (rgb) [unorm] [ 0.003][d][libmpv_render] rgb565be [ 0.003][d][libmpv_render] rgb555be [ 0.003][d][libmpv_render] rgb555 [ 0.003][d][libmpv_render] bgr565be [ 0.003][d][libmpv_render] bgr565 [ 0.003][d][libmpv_render] bgr555be [ 0.003][d][libmpv_render] bgr555 [ 0.003][d][libmpv_render] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv420p16be [ 0.003][d][libmpv_render] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][console] loading @console.lua [ 0.003][d][libmpv_render] yuv422p16be [ 0.003][d][libmpv_render] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv444p16be [ 0.003][d][libmpv_render] rgb444 [ 0.003][d][libmpv_render] rgb444be [ 0.003][d][libmpv_render] bgr444 [ 0.003][d][libmpv_render] bgr444be [ 0.003][d][libmpv_render] ya8 => 1 planes 1x1 8/0 [rg8] (ra) [unorm] [ 0.003][d][libmpv_render] bgr48be [ 0.003][d][libmpv_render] bgr48 => 1 planes 1x1 16/0 [rgb16] (bgr) [unorm] [ 0.003][d][libmpv_render] yuv420p9be [ 0.003][d][libmpv_render] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv420p10be [ 0.003][d][libmpv_render] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv422p10be [ 0.003][d][libmpv_render] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv444p9be [ 0.003][d][libmpv_render] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv444p10be [ 0.003][d][libmpv_render] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv422p9be [ 0.003][d][libmpv_render] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp9be [ 0.003][d][libmpv_render] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp10be [ 0.003][d][libmpv_render] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp16be [ 0.003][d][libmpv_render] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r) [unorm] [ 0.003][d][libmpv_render] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva420p9be [ 0.003][d][libmpv_render] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva422p9be [ 0.003][d][libmpv_render] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva444p9be [ 0.003][d][libmpv_render] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva420p10be [ 0.003][d][libmpv_render] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva422p10be [ 0.003][d][libmpv_render] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva444p10be [ 0.003][d][libmpv_render] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva420p16be [ 0.003][d][libmpv_render] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva422p16be [ 0.003][d][libmpv_render] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva444p16be [ 0.003][d][libmpv_render] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] xyz12 => 1 planes 1x1 16/4 [rgb16] (rgb) [unorm] [ 0.003][d][libmpv_render] xyz12be [ 0.003][d][libmpv_render] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb) [unorm] [ 0.003][d][libmpv_render] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb) [unorm] [ 0.003][d][libmpv_render] nv20be [ 0.003][d][libmpv_render] rgba64be [ 0.003][d][libmpv_render] bgra64be [ 0.003][d][libmpv_render] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra) [unorm] [ 0.003][d][libmpv_render] yvyu422 [ 0.003][d][libmpv_render] ya16be [ 0.003][d][libmpv_render] ya16 => 1 planes 1x1 16/0 [rg16] (ra) [unorm] [ 0.003][d][libmpv_render] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a) [unorm] [ 0.003][d][libmpv_render] gbrap16be [ 0.003][d][libmpv_render] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a) [unorm] [ 0.003][d][libmpv_render] qsv [ 0.003][d][libmpv_render] d3d11va_vld [ 0.003][d][libmpv_render] yuv420p12be [ 0.003][d][libmpv_render] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv420p14be [ 0.003][d][libmpv_render] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv422p12be [ 0.003][d][libmpv_render] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv422p14be [ 0.003][d][libmpv_render] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv444p12be [ 0.003][d][libmpv_render] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv444p14be [ 0.003][d][libmpv_render] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] gbrp12be [ 0.003][d][libmpv_render] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp14be [ 0.003][d][libmpv_render] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r) [unorm] [ 0.003][d][libmpv_render] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] bayer_bggr8 [ 0.003][d][libmpv_render] bayer_rggb8 [ 0.003][d][libmpv_render] bayer_gbrg8 [ 0.003][d][libmpv_render] bayer_grbg8 [ 0.003][d][libmpv_render] bayer_bggr16 [ 0.003][d][libmpv_render] bayer_bggr16be [ 0.003][d][libmpv_render] bayer_rggb16 [ 0.003][d][libmpv_render] bayer_rggb16be [ 0.003][d][libmpv_render] bayer_gbrg16 [ 0.004][d][libmpv_render] bayer_gbrg16be [ 0.004][d][libmpv_render] bayer_grbg16 [ 0.004][d][libmpv_render] bayer_grbg16be [ 0.004][d][libmpv_render] xvmc [ 0.004][d][libmpv_render] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b) [unorm] [ 0.004][d][libmpv_render] yuv440p10be [ 0.004][d][libmpv_render] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b) [unorm] [ 0.004][d][libmpv_render] yuv440p12be [ 0.004][d][libmpv_render] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb) [unorm] [ 0.004][d][libmpv_render] ayuv64be [ 0.004][d][libmpv_render] p010be [ 0.004][d][libmpv_render] gbrap12be [ 0.004][d][libmpv_render] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a) [unorm] [ 0.004][d][libmpv_render] gbrap10be [ 0.004][d][libmpv_render] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a) [unorm] [ 0.004][d][libmpv_render] gray12be [ 0.004][d][libmpv_render] gray12 => 1 planes 1x1 16/-4 [r16] (r) [unorm] [ 0.004][d][libmpv_render] gray10be [ 0.004][d][libmpv_render] gray10 => 1 planes 1x1 16/-6 [r16] (r) [unorm] [ 0.004][d][libmpv_render] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] p016be [ 0.004][d][libmpv_render] gray9be [ 0.004][d][libmpv_render] gray9 => 1 planes 1x1 16/-7 [r16] (r) [unorm] [ 0.004][d][libmpv_render] gbrpf32be [ 0.004][d][libmpv_render] gbrpf32 => 3 planes 1x1 32/0 [r16f/r16f/r16f] (g/b/r) [float] [ 0.004][d][libmpv_render] gbrapf32be [ 0.004][d][libmpv_render] gbrapf32 => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (g/b/r/a) [float] [ 0.004][d][libmpv_render] opencl [ 0.004][d][libmpv_render] gray14be [ 0.004][d][libmpv_render] gray14 => 1 planes 1x1 16/-2 [r16] (r) [unorm] [ 0.004][d][auto_profiles] Exiting... [ 0.004][d][libmpv_render] grayf32be [ 0.004][d][libmpv_render] grayf32 => 1 planes 1x1 32/0 [r16f] (r) [float] [ 0.004][d][libmpv_render] yuva422p12be [ 0.004][d][libmpv_render] yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.004][d][libmpv_render] yuva444p12be [ 0.004][d][libmpv_render] yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.004][d][libmpv_render] nv24 => 2 planes 1x1 8/0 [r8/rg8] (r/gb) [unorm] [ 0.004][d][libmpv_render] nv42 => 2 planes 1x1 8/0 [r8/rg8] (r/bg) [unorm] [ 0.004][d][libmpv_render] vulkan [ 0.004][d][libmpv_render] y210be [ 0.004][d][libmpv_render] y210 [ 0.004][d][libmpv_render] x2rgb10be [ 0.004][d][libmpv_render] x2bgr10 [ 0.004][d][libmpv_render] x2bgr10be [ 0.004][d][libmpv_render] p210be [ 0.004][d][libmpv_render] p210 => 2 planes 2x1 16/6 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] p410be [ 0.004][d][libmpv_render] p410 => 2 planes 1x1 16/6 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] p216be [ 0.004][d][libmpv_render] p216 => 2 planes 2x1 16/0 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] p416be [ 0.004][d][libmpv_render] p416 => 2 planes 1x1 16/0 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] vuya => 1 planes 1x1 8/0 [rgba8] (bgra) [unorm] [ 0.004][d][libmpv_render] rgbaf16be [ 0.004][d][libmpv_render] rgbaf16 [ 0.004][d][libmpv_render] vuyx => 1 planes 1x1 8/0 [rgba8] (bgr) [unorm] [ 0.004][d][libmpv_render] p012 => 2 planes 2x2 16/4 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] p012be [ 0.004][d][libmpv_render] y212be [ 0.004][d][libmpv_render] y212 [ 0.004][d][libmpv_render] xv30be [ 0.004][d][libmpv_render] xv30 [ 0.004][d][libmpv_render] xv36be [ 0.004][d][libmpv_render] xv36 => 1 planes 1x1 16/4 [rgba16] (grb) [unorm] [ 0.004][d][libmpv_render] rgbf32be [ 0.004][d][libmpv_render] rgbf32 [ 0.004][d][libmpv_render] rgbaf32be [ 0.004][d][libmpv_render] rgbaf32 [ 0.004][v][libmpv_render] Testing FBO format rgba16f [ 0.004][d][libmpv_render] Resizing texture: 16x16 [ 0.004][v][libmpv_render] Using FBO format rgba16f. [ 0.004][v][libmpv_render] No advanced processing required. Enabling dumb mode. [ 0.004][v][libmpv_render] Loading hwdec driver 'vaapi' [ 0.004][v][libmpv_render/vaapi] using EGL dmabuf interop [ 0.004][v][libmpv_render/vaapi] Trying to open a x11 VA display... [ 0.004][v][libmpv_render/vaapi] Trying to open a wayland VA display... [ 0.004][d][ytdl_hook] reading options for ytdl_hook [ 0.004][d][ytdl_hook] script-opts/ytdl_hook.conf not found. [ 0.004][d][ytdl_hook] lua-settings/ytdl_hook.conf not found. [ 0.004][d][stats] reading options for stats [ 0.004][d][stats] script-opts/stats.conf not found. [ 0.004][d][stats] lua-settings/stats.conf not found. [ 0.004][d][console] reading options for console [ 0.004][d][console] script-opts/console.conf not found. [ 0.004][d][console] lua-settings/console.conf not found. [ 0.004][d][libmpv_render/vaapi/vaapi] libva: VA-API version 1.18.0 [ 0.004][d][libmpv_render/vaapi/vaapi] libva: User environment variable requested driver 'nvidia' [ 0.004][d][libmpv_render/vaapi/vaapi] libva: Trying to open /usr/lib/dri/nvidia_drv_video.so [ 0.004][d][libmpv_render/vaapi/vaapi] libva: va_openDriver() returns -1 [ 0.004][v][libmpv_render] Loading failed. [ 0.004][v][libmpv_render] Loading hwdec driver 'cuda' [ 0.004][d][osd/libass] ASS library version: 0x1701000 (runtime 0x1701000) [ 0.004][v][osd/libass] libass API version: 0x1701000 [ 0.004][v][osd/libass] libass source: commit: 0.17.1-0-ge8ad72accd3a84268275a9385beb701c9284e5b3-dirty [ 0.004][v][osd/libass] Shaper: FriBidi 1.0.12 (SIMPLE) HarfBuzz-ng 7.1.0 (COMPLEX) [ 0.004][v][osd/libass] Setting up fonts... [ 0.007][v][osd/libass] Using font provider fontconfig [ 0.007][v][osd/libass] Done. [ 0.008][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="", flags="default"] [ 0.008][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.008][v][cplayer] Done loading scripts. [ 0.008][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="", flags="force"] [ 0.008][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.008][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"] [ 0.008][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.008][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"] [ 0.008][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.138][v][libmpv_render] Loading hwdec driver 'drmprime-overlay' [ 0.138][v][libmpv_render/drmprime-overlay] Failed to retrieve DRM fd from native display. [ 0.138][v][libmpv_render] Loading failed. [ 0.138][v][libmpv_render] Loading hwdec driver 'drmprime' [ 0.138][v][libmpv_render/drmprime] using EGL dmabuf interop [ 0.138][v][libmpv_render/drmprime] Using DRM device: /dev/dri/renderD128 [ 0.138][d][ffmpeg] AVHWDeviceContext: Opened DRM device /dev/dri/renderD128: driver nvidia-drm version 0.0.0. [ 0.138][d][cplayer] Run command: loadfile, flags=64, args=[url="fish-live.mp4", flags="replace", options=""] [ 0.138][d][global] config path: 'watch_later' -> '-' [ 0.138][v][cplayer] Running hook: ytdl_hook/on_load [ 0.138][v][ytdl_hook] ytdl:// hook [ 0.138][v][ytdl_hook] not a ytdl:// url [ 0.138][v][ifo_dvdnav] Opening fish-live.mp4 [ 0.138][v][bdmv/bluray] Opening fish-live.mp4 [ 0.138][v][file] Opening fish-live.mp4 [ 0.138][d][file] resize stream to 131072 bytes, drop 0 bytes [ 0.138][d][file] Stream opened successfully. [ 0.138][v][demux] Trying demuxers for level=normal. [ 0.138][d][demux] Trying demuxer: disc (force-level: normal) [ 0.138][d][demux] Trying demuxer: edl (force-level: normal) [ 0.138][d][demux] Trying demuxer: cue (force-level: normal) [ 0.138][d][demux] Trying demuxer: rawaudio (force-level: normal) [ 0.138][d][demux] Trying demuxer: rawvideo (force-level: normal) [ 0.138][d][demux] Trying demuxer: mkv (force-level: normal) [ 0.138][d][demux] Trying demuxer: libarchive (force-level: normal) [ 0.139][d][demux] Trying demuxer: lavf (force-level: normal) [ 0.140][v][lavf] Found 'mov,mp4,m4a,3gp,3g2,mj2' at score=100 size=2048. [ 0.140][v][file] stream level seek from 131072 to 19968854 [ 0.140][v][demux] Detected file format: mov,mp4,m4a,3gp,3g2,mj2 (libavformat) [ 0.140][v][cplayer] Opening done: fish-live.mp4 [ 0.141][v][find_files] Loading external files in . [ 0.141][v][cplayer] Running hook: ytdl_hook/on_preloaded [ 0.141][v][lavf] select track 0 [ 0.141][i][cplayer] (+) Video --vid=1 () (h264 1920x1080 120.000fps) [ 0.141][v][vd] Container reported FPS: 120.000000 [ 0.141][v][vd] Codec list: [ 0.141][v][vd] h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 [ 0.141][v][vd] h264_v4l2m2m (h264) - V4L2 mem2mem H.264 decoder wrapper [ 0.141][v][vd] h264_qsv (h264) - H264 video (Intel Quick Sync Video acceleration) [ 0.141][v][vd] h264_cuvid (h264) - Nvidia CUVID H264 decoder [ 0.141][v][vd] Opening decoder h264 [ 0.141][v][vd] No hardware decoding requested. [ 0.141][v][vd] Using software decoding. [ 0.141][v][vd] Detected 16 logical cores. [ 0.141][v][vd] Requesting 16 threads for decoding. [ 0.145][v][vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10) [ 0.145][v][vf] User filter list: [ 0.145][v][vf] (empty) [ 0.145][v][cplayer] Starting playback... [ 0.145][v][file] stream level seek from 20005787 to 48 [ 0.145][d][cplayer] Run command: set, flags=64, args=[name="idle", value="no"] [ 0.145][v][cplayer] Set property: idle=no -> 1 [ 0.145][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: yuv420p [ 0.146][v][libmpv_render] Window size: 1920x1080 (Borders: l=0 t=0 r=0 b=0) [ 0.146][v][libmpv_render] Video source: 0x0 (0:0) [ 0.146][v][libmpv_render] Video display: (0, 0) 1x1 -> (0, 0) 1920x1080 [ 0.146][v][libmpv_render] Video scale: 1920.000000/1080.000000 [ 0.146][v][libmpv_render] OSD borders: l=-1073740864 t=0 r=-1073740864 b=0 [ 0.146][v][libmpv_render] Video borders: l=0 t=0 r=0 b=0 [ 0.146][d][vd] DR parameter change to 1920x1090 yuv420p align=64 [ 0.146][d][vd] Allocating new (host-cached) DR image... [ 0.146][d][vd] ...failed.. [ 0.146][v][vd] DR failed - disabling. [ 0.168][v][vd] Using software decoding. [ 0.168][v][vd] Decoder format: 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 [ 0.168][v][vf] [in] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.168][v][vf] [userdeint] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.169][v][vf] [userdeint] (disabled) [ 0.169][v][vf] [autorotate] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.169][v][vf] [autorotate] (disabled) [ 0.169][v][vf] [convert] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.169][v][vf] [convert] (disabled) [ 0.169][v][vf] [out] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.170][i][cplayer] VO: [libmpv] 1920x1080 yuv420p [ 0.170][v][cplayer] VO: Description: render API for libmpv [ 0.170][v][vo/libmpv] reconfig to 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.188][v][libmpv_render] Window size: 1920x1080 (Borders: l=0 t=0 r=0 b=0) [ 0.188][v][libmpv_render] Video source: 1920x1080 (1:1) [ 0.188][v][libmpv_render] Video display: (0, 0) 1920x1080 -> (0, 0) 1920x1080 [ 0.188][v][libmpv_render] Video scale: 1.000000/1.000000 [ 0.188][v][libmpv_render] OSD borders: l=0 t=0 r=0 b=0 [ 0.188][v][libmpv_render] Video borders: l=0 t=0 r=0 b=0 [ 0.188][v][libmpv_render] Texture for plane 0: 1920x1080 [ 0.188][v][libmpv_render] Texture for plane 1: 960x540 [ 0.188][v][libmpv_render] Texture for plane 2: 960x540 [ 0.188][v][libmpv_render] Testing FBO format rgba16f [ 0.188][d][libmpv_render] Resizing texture: 16x16 [ 0.188][v][libmpv_render] Using FBO format rgba16f. [ 0.188][v][libmpv_render] No advanced processing required. Enabling dumb mode. [ 0.188][v][cplayer] first video frame after restart shown [ 0.188][d][cplayer] starting video playback [ 0.188][v][cplayer] playback restart complete @ 0.000000, audio=eof, video=playing [ 0.189][d][libmpv_render] vertex shader source: [ 0.189][d][libmpv_render] [ 1] #version 440 [ 0.189][d][libmpv_render] [ 2] #define tex1D texture [ 0.189][d][libmpv_render] [ 3] #define tex3D texture [ 0.189][d][libmpv_render] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 0.189][d][libmpv_render] [ 5] in vec2 vertex_position; [ 0.189][d][libmpv_render] [ 6] in vec2 vertex_texcoord0; [ 0.189][d][libmpv_render] [ 7] out vec2 texcoord0; [ 0.189][d][libmpv_render] [ 8] in vec2 vertex_texcoord1; [ 0.189][d][libmpv_render] [ 9] out vec2 texcoord1; [ 0.189][d][libmpv_render] [ 10] in vec2 vertex_texcoord2; [ 0.189][d][libmpv_render] [ 11] out vec2 texcoord2; [ 0.189][d][libmpv_render] [ 12] void main() { [ 0.189][d][libmpv_render] [ 13] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 0.189][d][libmpv_render] [ 14] texcoord0 = vertex_texcoord0; [ 0.190][d][libmpv_render] [ 15] texcoord1 = vertex_texcoord1; [ 0.190][d][libmpv_render] [ 16] texcoord2 = vertex_texcoord2; [ 0.190][d][libmpv_render] [ 17] } [ 0.190][d][libmpv_render] fragment shader source: [ 0.190][d][libmpv_render] [ 1] #version 440 [ 0.190][d][libmpv_render] [ 2] #define tex1D texture [ 0.190][d][libmpv_render] [ 3] #define tex3D texture [ 0.190][d][libmpv_render] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 0.190][d][libmpv_render] [ 5] out vec4 out_color; [ 0.190][d][libmpv_render] [ 6] in vec2 texcoord0; [ 0.190][d][libmpv_render] [ 7] in vec2 texcoord1; [ 0.190][d][libmpv_render] [ 8] in vec2 texcoord2; [ 0.190][d][libmpv_render] [ 9] layout(std140, binding=0) uniform UBO { [ 0.190][d][libmpv_render] [ 10] layout(offset=0) mat3 colormatrix; [ 0.190][d][libmpv_render] [ 11] layout(offset=48) vec3 colormatrix_c; [ 0.190][d][libmpv_render] [ 12] layout(offset=64) vec3 src_luma; [ 0.190][d][libmpv_render] [ 13] layout(offset=80) vec3 dst_luma; [ 0.190][d][libmpv_render] [ 14] layout(offset=96) vec2 texture_size0; [ 0.190][d][libmpv_render] [ 15] layout(offset=112) mat2 texture_rot0; [ 0.190][d][libmpv_render] [ 16] layout(offset=144) vec2 texture_off0; [ 0.190][d][libmpv_render] [ 17] layout(offset=152) vec2 pixel_size0; [ 0.190][d][libmpv_render] [ 18] layout(offset=160) vec2 texture_size1; [ 0.190][d][libmpv_render] [ 19] layout(offset=176) mat2 texture_rot1; [ 0.190][d][libmpv_render] [ 20] layout(offset=208) vec2 texture_off1; [ 0.190][d][libmpv_render] [ 21] layout(offset=216) vec2 pixel_size1; [ 0.190][d][libmpv_render] [ 22] layout(offset=224) vec2 texture_size2; [ 0.190][d][libmpv_render] [ 23] layout(offset=240) mat2 texture_rot2; [ 0.190][d][libmpv_render] [ 24] layout(offset=272) vec2 texture_off2; [ 0.190][d][libmpv_render] [ 25] layout(offset=280) vec2 pixel_size2; [ 0.190][d][libmpv_render] [ 26] }; [ 0.190][d][libmpv_render] [ 27] uniform sampler2D texture0; [ 0.190][d][libmpv_render] [ 28] uniform sampler2D texture1; [ 0.190][d][libmpv_render] [ 29] uniform sampler2D texture2; [ 0.190][d][libmpv_render] [ 30] void main() { [ 0.190][d][libmpv_render] [ 31] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 0.190][d][libmpv_render] [ 32] color.r = 1.000000 vec4(texture(texture0, texcoord0)).r; [ 0.190][d][libmpv_render] [ 33] color.g = 1.000000 vec4(texture(texture1, texcoord1)).r; [ 0.190][d][libmpv_render] [ 34] color.b = 1.000000 vec4(texture(texture2, texcoord2)).r; [ 0.190][d][libmpv_render] [ 35] color = color.rgbr; [ 0.190][d][libmpv_render] [ 36] color.rgb = mat3(colormatrix) color.rgb + colormatrix_c; [ 0.190][d][libmpv_render] [ 37] color.a = 1.0; [ 0.190][d][libmpv_render] [ 38] // color mapping [ 0.190][d][libmpv_render] [ 39] color.rgb = vec3(1.000000); [ 0.190][d][libmpv_render] [ 40] color.rgb *= vec3(1.000000); [ 0.190][d][libmpv_render] [ 41] out_color = color; [ 0.190][d][libmpv_render] [ 42] } [ 0.190][d][libmpv_render] shader link log (status=1): [ 0.757][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 0.957][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 1.157][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 1.365][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 1.574][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 1.786][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 1.999][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 2.207][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 2.416][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 2.625][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 2.833][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 3.042][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 3.250][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 3.460][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 3.669][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 3.877][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 4.090][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 4.300][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 4.508][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 4.715][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 4.924][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 5.132][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 5.341][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 5.549][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 5.760][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 5.974][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 6.184][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 6.394][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 6.607][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 6.817][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 7.025][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 7.236][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 7.449][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 7.660][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 7.874][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 8.082][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 8.291][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 8.500][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 8.708][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 8.916][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 9.126][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 9.334][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 9.543][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 9.757][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 9.967][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 10.176][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 10.390][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 10.599][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 10.815][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 11.024][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 11.233][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 11.443][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 11.652][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 11.860][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 12.069][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 12.276][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 12.485][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 12.692][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 12.900][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 13.108][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 13.316][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 13.524][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 13.735][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 13.942][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 14.150][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 14.357][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 14.565][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 14.775][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 14.983][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 15.190][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 15.399][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 15.607][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 15.817][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 16.025][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 16.235][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 16.443][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 16.651][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 16.858][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 17.069][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 17.276][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 17.485][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 17.694][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 17.902][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 18.115][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 18.324][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 18.330][v][lavf] EOF reached. [ 18.532][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 18.742][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 18.950][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 19.159][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 19.367][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 19.574][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 19.574][v][vf] filter input EOF [ 19.574][v][vf] filter output EOF [ 19.575][v][cplayer] using demuxer frame duration for last frame [ 19.575][v][cplayer] video EOF reached [ 19.575][d][cplayer] video EOF (status=4) [ 19.575][v][cplayer] EOF code: 1
[ 19.575][d][vd] Uninit decoder. [ 19.575][d][cplayer] Terminating demuxers... [ 19.575][d][cplayer] Done terminating demuxers. [ 19.575][v][cplayer] finished playback, success (reason 0) [ 19.575][i][cplayer] [ 19.575][d][console] Exiting... [ 19.575][d][ytdl_hook] Exiting... [ 19.576][d][stats] Exiting... [ 19.775][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 20.073][d][libmpv_render] flushing shader cache [ 20.073][d][main] Exiting... [ 20.073][d][cplayer] Run command: quit, flags=64, args=[code="0"]

coderatech9 commented 1 year ago

Sorry, after digging, this commit fixed it for me. Thank you.

coderatech9 commented 1 year ago

f65700a

GhostNaN commented 1 year ago

Sorry, after digging, this commit fixed it for me. Thank you.

Yes, that's right.... this "fixes" the issue for now. You provided excellent logs BTW. I was carefully combing over it to see if anything was out of place. So far, I'm still on the assumption that this is a NVIDIA driver issue, but I want to believe it's just my bad code. Thanks anyways.

offeex commented 4 months ago

nah, having the same issue rn