Closed coderatech9 closed 1 year ago
Sorry, after digging, this commit fixed it for me. Thank you.
Sorry, after digging, this commit fixed it for me. Thank you.
Yes, that's right.... this "fixes" the issue for now. You provided excellent logs BTW. I was carefully combing over it to see if anything was out of place. So far, I'm still on the assumption that this is a NVIDIA driver issue, but I want to believe it's just my bad code. Thanks anyways.
nah, having the same issue rn
hi. I'm using the latest version of hyprland. here is the program output:
[] Verbose Level 2 enabled [+] Connected to Wayland compositor [] OpenGL 4.6 EGL context created [+] EGL initialized (+) Video --vid=1 () (h264 1920x1080 120.000fps) [] Loaded fish-live.mp4 [+] MPV initialized [] Output HDMI-A-2 (LG Electronics LG FULL HD ) selected VO: [libmpv] 1920x1080 yuv420p [] HDMI-A-2 is ready for MPV to render the next frame [*] HDMI-A-2 is ready for MPV to render the next frame V: 00:00:18 / 00:00:18 (100%) Dropped: 2086
[*] Exiting mpvpaper
and here is the mpv output:
[ 0.002][v][cplayer] mpv 0.35.1-dirty Copyright © 2000-2023 mpv/MPlayer/mplayer2 projects [ 0.002][v][cplayer] built on Fri Apr 21 07:11:25 2023 [ 0.002][v][cplayer] FFmpeg library versions: [ 0.002][v][cplayer] libavutil 58.2.100 [ 0.002][v][cplayer] libavcodec 60.3.100 [ 0.002][v][cplayer] libavformat 60.3.100 [ 0.002][v][cplayer] libswscale 7.1.100 [ 0.002][v][cplayer] libavfilter 9.3.100 [ 0.002][v][cplayer] libswresample 4.10.100 [ 0.002][v][cplayer] FFmpeg version: n6.0 [ 0.002][v][cplayer] [ 0.002][v][cplayer] Configuration: meson configure build -Dprefix=/usr -Dbuildtype=plain -Doptimization=plain [ 0.002][v][cplayer] List of enabled features: alsa av-channel-layout build-date cdda cplayer cplugins cuda-hwaccel cuda-interop dmabuf-interop-gl dmabuf-interop-pl dmabuf-wayland drm drm-is-kms dvbin dvdnav egl egl-drm egl-helpers egl-x11 ffmpeg ffnvcodec gbm gl gl-wayland glibc-thread-name glob glob-posix gpl iconv jack javascript jpeg jpegxl lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared libplacebo libplacebo-next librt linux-fstatfs luajit manpage-build memfd_create noexecstack pipewire plain-gl posix pulse rubberband rubberband-3 shaderc stdatomic threads uchardet vaapi vaapi-drm vaapi-egl vaapi-libplacebo vaapi-wayland vaapi-x-egl vaapi-x11 vdpau vector vt.h vulkan wayland wayland_protocols_1_24 x11 xv zimg zlib [ 0.002][v][cplayer] mpv 0.35.1-dirty Copyright © 2000-2023 mpv/MPlayer/mplayer2 projects [ 0.002][v][cplayer] built on Fri Apr 21 07:11:25 2023 [ 0.002][v][cplayer] FFmpeg library versions: [ 0.002][v][cplayer] libavutil 58.2.100 [ 0.002][v][cplayer] libavcodec 60.3.100 [ 0.002][v][cplayer] libavformat 60.3.100 [ 0.002][v][cplayer] libswscale 7.1.100 [ 0.002][v][cplayer] libavfilter 9.3.100 [ 0.002][v][cplayer] libswresample 4.10.100 [ 0.002][v][cplayer] FFmpeg version: n6.0 [ 0.002][v][cplayer] [ 0.002][v][cplayer] Configuration: meson configure build -Dprefix=/usr -Dbuildtype=plain -Doptimization=plain [ 0.002][v][cplayer] List of enabled features: alsa av-channel-layout build-date cdda cplayer cplugins cuda-hwaccel cuda-interop dmabuf-interop-gl dmabuf-interop-pl dmabuf-wayland drm drm-is-kms dvbin dvdnav egl egl-drm egl-helpers egl-x11 ffmpeg ffnvcodec gbm gl gl-wayland glibc-thread-name glob glob-posix gpl iconv jack javascript jpeg jpegxl lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared libplacebo libplacebo-next librt linux-fstatfs luajit manpage-build memfd_create noexecstack pipewire plain-gl posix pulse rubberband rubberband-3 shaderc stdatomic threads uchardet vaapi vaapi-drm vaapi-egl vaapi-libplacebo vaapi-wayland vaapi-x-egl vaapi-x11 vdpau vector vt.h vulkan wayland wayland_protocols_1_24 x11 xv zimg zlib [ 0.002][d][global] config path: '' -> '-' [ 0.002][d][global] user path: '~~home/' -> '' [ 0.002][d][global] user path: '~~old_home/' -> '' [ 0.002][d][global] user path: 'output.txt' -> 'output.txt' [ 0.003][d][ytdl_hook] Loading lua script @ytdl_hook.lua... [ 0.003][d][stats] Loading lua script @stats.lua... [ 0.003][d][console] Loading lua script @console.lua... [ 0.003][d][auto_profiles] Loading lua script @auto_profiles.lua... [ 0.003][d][console] loading mp.defaults [ 0.003][d][ytdl_hook] loading mp.defaults [ 0.003][d][stats] loading mp.defaults [ 0.003][d][auto_profiles] loading mp.defaults [ 0.003][v][cplayer] Waiting for scripts... [ 0.003][v][libmpv_render] GL_VERSION='4.6.0 NVIDIA 530.41.03' [ 0.003][v][libmpv_render] Detected desktop OpenGL 4.6. [ 0.003][v][libmpv_render] GL_VENDOR='NVIDIA Corporation' [ 0.003][v][libmpv_render] GL_RENDERER='NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2' [ 0.003][v][libmpv_render] GL_SHADING_LANGUAGE_VERSION='4.60 NVIDIA' [ 0.003][d][libmpv_render] Combined OpenGL extensions string: [ 0.003][d][libmpv_render] GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_EGL_image_storage GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_EGL_image GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum [ 0.003][v][libmpv_render] Loaded extension GL_KHR_debug. [ 0.003][v][libmpvrender] GL_swap_control extension missing. [ 0.003][d][libmpv_render] Texture formats: [ 0.003][d][libmpv_render] NAME COMPTYPE SIZE DEPTH PER COMP. [ 0.003][d][libmpv_render] r8 1unorm 1B LF CR ST {8} [ 0.003][d][libmpv_render] rg8 2unorm 2B LF CR ST {8 8} [ 0.003][d][libmpv_render] rgb8 3unorm 3B LF CR ST {8 8 8} [ 0.003][d][libmpv_render] rgba8 4unorm 4B LF CR ST {8 8 8 8} [ 0.003][d][libmpv_render] r16 1unorm 2B LF CR ST {16} [ 0.003][d][libmpv_render] rg16 2unorm 4B LF CR ST {16 16} [ 0.003][d][libmpv_render] rgb16 3unorm 6B LF CR ST {16 16 16} [ 0.003][d][libmpv_render] rgba16 4unorm 8B LF CR ST {16 16 16 16} [ 0.003][d][libmpv_render] r8ui 1uint 1B CR ST {8} [ 0.003][d][libmpv_render] rg8ui 2uint 2B CR ST {8 8} [ 0.003][d][libmpv_render] rgb8ui 3uint 3B ST {8 8 8} [ 0.003][d][libmpv_render] rgba8ui 4uint 4B CR ST {8 8 8 8} [ 0.003][d][libmpv_render] r16ui 1uint 2B CR ST {16} [ 0.003][d][libmpv_render] rg16ui 2uint 4B CR ST {16 16} [ 0.003][d][libmpv_render] rgb16ui 3uint 6B ST {16 16 16} [ 0.003][d][libmpv_render] rgba16ui 4uint 8B CR ST {16 16 16 16} [ 0.003][d][libmpv_render] r16f 1float 4B LF CR ST {32/16} [ 0.003][d][libmpv_render] rg16f 2float 8B LF CR ST {32/16 32/16} [ 0.003][d][libmpv_render] rgb16f 3float 12B LF CR ST {32/16 32/16 32/16} [ 0.003][d][libmpv_render] rgba16f 4float 16B LF CR ST {32/16 32/16 32/16 32/16} [ 0.003][d][libmpv_render] r32f 1float 4B LF CR ST {32} [ 0.003][d][libmpv_render] rg32f 2float 8B LF CR ST {32 32} [ 0.003][d][libmpv_render] rgb32f 3float 12B LF CR ST {32 32 32} [ 0.003][d][libmpv_render] rgba32f 4float 16B LF CR ST {32 32 32 32} [ 0.003][d][libmpv_render] rgb10_a2 4unorm 4B LF CR ST {0/10 0/10 0/10 0/2} [ 0.003][d][libmpv_render] rgba12 4unorm 8B LF CR ST {16 16 16 16} [ 0.003][d][libmpv_render] rgb10 3unorm 6B LF CR ST {16/10 16/10 16/10} [ 0.003][d][libmpv_render] rgb565 3unorm 2B LF ST {0/8 0/8 0/8} [ 0.003][d][libmpv_render] LA = LUMINANCE_ALPHA hack format [ 0.003][d][libmpv_render] LF = linear filterable [ 0.003][d][libmpv_render] CR = can be used for render targets [ 0.003][d][libmpv_render] ST = can be used for storable images [ 0.003][d][libmpv_render] Image formats: [ 0.003][d][libmpv_render] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] gray => 1 planes 1x1 8/0 [r8] (r) [unorm] [ 0.003][d][libmpv_render] gray16 => 1 planes 1x1 16/0 [r16] (r) [unorm] [ 0.003][d][libmpv_render] uyvy422 [ 0.003][d][libmpv_render] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb) [unorm] [ 0.003][d][libmpv_render] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb) [unorm] [ 0.003][d][libmpv_render] argb => 1 planes 1x1 8/0 [rgba8] (argb) [unorm] [ 0.003][d][libmpv_render] bgra => 1 planes 1x1 8/0 [rgba8] (bgra) [unorm] [ 0.003][d][libmpv_render] abgr => 1 planes 1x1 8/0 [rgba8] (abgr) [unorm] [ 0.003][d][libmpv_render] rgba => 1 planes 1x1 8/0 [rgba8] (rgba) [unorm] [ 0.003][d][libmpv_render] bgr24 => 1 planes 1x1 8/0 [rgb8] (bgr) [unorm] [ 0.003][d][libmpv_render] rgb24 => 1 planes 1x1 8/0 [rgb8] (rgb) [unorm] [ 0.003][d][libmpv_render] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb) [unorm] [ 0.003][d][libmpv_render] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr) [unorm] [ 0.003][d][libmpv_render] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr) [unorm] [ 0.003][d][libmpv_render] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb) [unorm] [ 0.003][d][libmpv_render] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba) [unorm] [ 0.003][d][libmpv_render] rgb565 => 1 planes 1x1 0/0 [rgb565] (rgb) [unknown] [ 0.003][d][libmpv_render] pal8 [ 0.003][d][libmpv_render] vdpau [ 0.003][d][libmpv_render] d3d11 [ 0.003][d][libmpv_render] dxva2_vld [ 0.003][d][libmpv_render] mmal [ 0.003][d][libmpv_render] mediacodec [ 0.003][d][libmpv_render] cuda [ 0.003][d][libmpv_render] yap8 => 2 planes 1x1 8/0 [r8/r8] (r/a) [unorm] [ 0.003][d][libmpv_render] yap16 => 2 planes 1x1 16/0 [r16/r16] (r/a) [unorm] [ 0.003][d][libmpv_render] grayaf32 => 2 planes 1x1 32/0 [r16f/r16f] (r/a) [float] [ 0.003][d][libmpv_render] yuv444pf => 3 planes 1x1 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva444pf => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] yuv420pf => 3 planes 2x2 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva420pf => 4 planes 2x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] yuv422pf => 3 planes 2x1 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva422pf => 4 planes 2x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] yuv440pf => 3 planes 1x2 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva440pf => 4 planes 1x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] yuv410pf => 3 planes 4x4 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva410pf => 4 planes 4x4 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] yuv411pf => 3 planes 4x1 32/0 [r16f/r16f/r16f] (r/g/b) [float] [ 0.003][d][libmpv_render] yuva411pf => 4 planes 4x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float] [ 0.003][d][libmpv_render] rgb30 => 1 planes 1x1 10/0 [rgb10_a2] (bgr) [unknown] [ 0.003][d][libmpv_render] y1 => 1 planes 1x1 8/-7 [r8] (r) [unorm] [ 0.003][d][stats] loading @stats.lua [ 0.003][d][libmpv_render] gbrp1 => 3 planes 1x1 8/-7 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp2 => 3 planes 1x1 8/-6 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp3 => 3 planes 1x1 8/-5 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp4 => 3 planes 1x1 8/-4 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp5 => 3 planes 1x1 8/-3 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp6 => 3 planes 1x1 8/-2 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] vdpau_output [ 0.003][d][libmpv_render] vaapi [ 0.003][d][libmpv_render] videotoolbox [ 0.003][d][libmpv_render] drm_prime [ 0.003][d][libmpv_render] yuyv422 [ 0.003][d][libmpv_render] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] monow [ 0.003][d][libmpv_render] monob [ 0.003][d][libmpv_render] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][auto_profiles] loading @auto_profiles.lua [ 0.003][d][libmpv_render] uyyvyy411 [ 0.003][d][ytdl_hook] loading @ytdl_hook.lua [ 0.003][d][libmpv_render] bgr8 [ 0.003][d][libmpv_render] bgr4 [ 0.003][d][libmpv_render] bgr4_byte [ 0.003][d][libmpv_render] rgb8 [ 0.003][d][libmpv_render] rgb4 [ 0.003][d][libmpv_render] rgb4_byte [ 0.003][d][libmpv_render] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg) [unorm] [ 0.003][d][libmpv_render] gray16be [ 0.003][d][libmpv_render] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] rgb48be [ 0.003][d][libmpv_render] rgb48 => 1 planes 1x1 16/0 [rgb16] (rgb) [unorm] [ 0.003][d][libmpv_render] rgb565be [ 0.003][d][libmpv_render] rgb555be [ 0.003][d][libmpv_render] rgb555 [ 0.003][d][libmpv_render] bgr565be [ 0.003][d][libmpv_render] bgr565 [ 0.003][d][libmpv_render] bgr555be [ 0.003][d][libmpv_render] bgr555 [ 0.003][d][libmpv_render] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv420p16be [ 0.003][d][libmpv_render] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][console] loading @console.lua [ 0.003][d][libmpv_render] yuv422p16be [ 0.003][d][libmpv_render] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv444p16be [ 0.003][d][libmpv_render] rgb444 [ 0.003][d][libmpv_render] rgb444be [ 0.003][d][libmpv_render] bgr444 [ 0.003][d][libmpv_render] bgr444be [ 0.003][d][libmpv_render] ya8 => 1 planes 1x1 8/0 [rg8] (ra) [unorm] [ 0.003][d][libmpv_render] bgr48be [ 0.003][d][libmpv_render] bgr48 => 1 planes 1x1 16/0 [rgb16] (bgr) [unorm] [ 0.003][d][libmpv_render] yuv420p9be [ 0.003][d][libmpv_render] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv420p10be [ 0.003][d][libmpv_render] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv422p10be [ 0.003][d][libmpv_render] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv444p9be [ 0.003][d][libmpv_render] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv444p10be [ 0.003][d][libmpv_render] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv422p9be [ 0.003][d][libmpv_render] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp9be [ 0.003][d][libmpv_render] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp10be [ 0.003][d][libmpv_render] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp16be [ 0.003][d][libmpv_render] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r) [unorm] [ 0.003][d][libmpv_render] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva420p9be [ 0.003][d][libmpv_render] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva422p9be [ 0.003][d][libmpv_render] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva444p9be [ 0.003][d][libmpv_render] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva420p10be [ 0.003][d][libmpv_render] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva422p10be [ 0.003][d][libmpv_render] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva444p10be [ 0.003][d][libmpv_render] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva420p16be [ 0.003][d][libmpv_render] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva422p16be [ 0.003][d][libmpv_render] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] yuva444p16be [ 0.003][d][libmpv_render] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.003][d][libmpv_render] xyz12 => 1 planes 1x1 16/4 [rgb16] (rgb) [unorm] [ 0.003][d][libmpv_render] xyz12be [ 0.003][d][libmpv_render] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb) [unorm] [ 0.003][d][libmpv_render] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb) [unorm] [ 0.003][d][libmpv_render] nv20be [ 0.003][d][libmpv_render] rgba64be [ 0.003][d][libmpv_render] bgra64be [ 0.003][d][libmpv_render] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra) [unorm] [ 0.003][d][libmpv_render] yvyu422 [ 0.003][d][libmpv_render] ya16be [ 0.003][d][libmpv_render] ya16 => 1 planes 1x1 16/0 [rg16] (ra) [unorm] [ 0.003][d][libmpv_render] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a) [unorm] [ 0.003][d][libmpv_render] gbrap16be [ 0.003][d][libmpv_render] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a) [unorm] [ 0.003][d][libmpv_render] qsv [ 0.003][d][libmpv_render] d3d11va_vld [ 0.003][d][libmpv_render] yuv420p12be [ 0.003][d][libmpv_render] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv420p14be [ 0.003][d][libmpv_render] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv422p12be [ 0.003][d][libmpv_render] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv422p14be [ 0.003][d][libmpv_render] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv444p12be [ 0.003][d][libmpv_render] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] yuv444p14be [ 0.003][d][libmpv_render] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b) [unorm] [ 0.003][d][libmpv_render] gbrp12be [ 0.003][d][libmpv_render] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r) [unorm] [ 0.003][d][libmpv_render] gbrp14be [ 0.003][d][libmpv_render] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r) [unorm] [ 0.003][d][libmpv_render] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm] [ 0.003][d][libmpv_render] bayer_bggr8 [ 0.003][d][libmpv_render] bayer_rggb8 [ 0.003][d][libmpv_render] bayer_gbrg8 [ 0.003][d][libmpv_render] bayer_grbg8 [ 0.003][d][libmpv_render] bayer_bggr16 [ 0.003][d][libmpv_render] bayer_bggr16be [ 0.003][d][libmpv_render] bayer_rggb16 [ 0.003][d][libmpv_render] bayer_rggb16be [ 0.003][d][libmpv_render] bayer_gbrg16 [ 0.004][d][libmpv_render] bayer_gbrg16be [ 0.004][d][libmpv_render] bayer_grbg16 [ 0.004][d][libmpv_render] bayer_grbg16be [ 0.004][d][libmpv_render] xvmc [ 0.004][d][libmpv_render] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b) [unorm] [ 0.004][d][libmpv_render] yuv440p10be [ 0.004][d][libmpv_render] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b) [unorm] [ 0.004][d][libmpv_render] yuv440p12be [ 0.004][d][libmpv_render] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb) [unorm] [ 0.004][d][libmpv_render] ayuv64be [ 0.004][d][libmpv_render] p010be [ 0.004][d][libmpv_render] gbrap12be [ 0.004][d][libmpv_render] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a) [unorm] [ 0.004][d][libmpv_render] gbrap10be [ 0.004][d][libmpv_render] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a) [unorm] [ 0.004][d][libmpv_render] gray12be [ 0.004][d][libmpv_render] gray12 => 1 planes 1x1 16/-4 [r16] (r) [unorm] [ 0.004][d][libmpv_render] gray10be [ 0.004][d][libmpv_render] gray10 => 1 planes 1x1 16/-6 [r16] (r) [unorm] [ 0.004][d][libmpv_render] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] p016be [ 0.004][d][libmpv_render] gray9be [ 0.004][d][libmpv_render] gray9 => 1 planes 1x1 16/-7 [r16] (r) [unorm] [ 0.004][d][libmpv_render] gbrpf32be [ 0.004][d][libmpv_render] gbrpf32 => 3 planes 1x1 32/0 [r16f/r16f/r16f] (g/b/r) [float] [ 0.004][d][libmpv_render] gbrapf32be [ 0.004][d][libmpv_render] gbrapf32 => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (g/b/r/a) [float] [ 0.004][d][libmpv_render] opencl [ 0.004][d][libmpv_render] gray14be [ 0.004][d][libmpv_render] gray14 => 1 planes 1x1 16/-2 [r16] (r) [unorm] [ 0.004][d][auto_profiles] Exiting... [ 0.004][d][libmpv_render] grayf32be [ 0.004][d][libmpv_render] grayf32 => 1 planes 1x1 32/0 [r16f] (r) [float] [ 0.004][d][libmpv_render] yuva422p12be [ 0.004][d][libmpv_render] yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.004][d][libmpv_render] yuva444p12be [ 0.004][d][libmpv_render] yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm] [ 0.004][d][libmpv_render] nv24 => 2 planes 1x1 8/0 [r8/rg8] (r/gb) [unorm] [ 0.004][d][libmpv_render] nv42 => 2 planes 1x1 8/0 [r8/rg8] (r/bg) [unorm] [ 0.004][d][libmpv_render] vulkan [ 0.004][d][libmpv_render] y210be [ 0.004][d][libmpv_render] y210 [ 0.004][d][libmpv_render] x2rgb10be [ 0.004][d][libmpv_render] x2bgr10 [ 0.004][d][libmpv_render] x2bgr10be [ 0.004][d][libmpv_render] p210be [ 0.004][d][libmpv_render] p210 => 2 planes 2x1 16/6 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] p410be [ 0.004][d][libmpv_render] p410 => 2 planes 1x1 16/6 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] p216be [ 0.004][d][libmpv_render] p216 => 2 planes 2x1 16/0 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] p416be [ 0.004][d][libmpv_render] p416 => 2 planes 1x1 16/0 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] vuya => 1 planes 1x1 8/0 [rgba8] (bgra) [unorm] [ 0.004][d][libmpv_render] rgbaf16be [ 0.004][d][libmpv_render] rgbaf16 [ 0.004][d][libmpv_render] vuyx => 1 planes 1x1 8/0 [rgba8] (bgr) [unorm] [ 0.004][d][libmpv_render] p012 => 2 planes 2x2 16/4 [r16/rg16] (r/gb) [unorm] [ 0.004][d][libmpv_render] p012be [ 0.004][d][libmpv_render] y212be [ 0.004][d][libmpv_render] y212 [ 0.004][d][libmpv_render] xv30be [ 0.004][d][libmpv_render] xv30 [ 0.004][d][libmpv_render] xv36be [ 0.004][d][libmpv_render] xv36 => 1 planes 1x1 16/4 [rgba16] (grb) [unorm] [ 0.004][d][libmpv_render] rgbf32be [ 0.004][d][libmpv_render] rgbf32 [ 0.004][d][libmpv_render] rgbaf32be [ 0.004][d][libmpv_render] rgbaf32 [ 0.004][v][libmpv_render] Testing FBO format rgba16f [ 0.004][d][libmpv_render] Resizing texture: 16x16 [ 0.004][v][libmpv_render] Using FBO format rgba16f. [ 0.004][v][libmpv_render] No advanced processing required. Enabling dumb mode. [ 0.004][v][libmpv_render] Loading hwdec driver 'vaapi' [ 0.004][v][libmpv_render/vaapi] using EGL dmabuf interop [ 0.004][v][libmpv_render/vaapi] Trying to open a x11 VA display... [ 0.004][v][libmpv_render/vaapi] Trying to open a wayland VA display... [ 0.004][d][ytdl_hook] reading options for ytdl_hook [ 0.004][d][ytdl_hook] script-opts/ytdl_hook.conf not found. [ 0.004][d][ytdl_hook] lua-settings/ytdl_hook.conf not found. [ 0.004][d][stats] reading options for stats [ 0.004][d][stats] script-opts/stats.conf not found. [ 0.004][d][stats] lua-settings/stats.conf not found. [ 0.004][d][console] reading options for console [ 0.004][d][console] script-opts/console.conf not found. [ 0.004][d][console] lua-settings/console.conf not found. [ 0.004][d][libmpv_render/vaapi/vaapi] libva: VA-API version 1.18.0 [ 0.004][d][libmpv_render/vaapi/vaapi] libva: User environment variable requested driver 'nvidia' [ 0.004][d][libmpv_render/vaapi/vaapi] libva: Trying to open /usr/lib/dri/nvidia_drv_video.so [ 0.004][d][libmpv_render/vaapi/vaapi] libva: va_openDriver() returns -1 [ 0.004][v][libmpv_render] Loading failed. [ 0.004][v][libmpv_render] Loading hwdec driver 'cuda' [ 0.004][d][osd/libass] ASS library version: 0x1701000 (runtime 0x1701000) [ 0.004][v][osd/libass] libass API version: 0x1701000 [ 0.004][v][osd/libass] libass source: commit: 0.17.1-0-ge8ad72accd3a84268275a9385beb701c9284e5b3-dirty [ 0.004][v][osd/libass] Shaper: FriBidi 1.0.12 (SIMPLE) HarfBuzz-ng 7.1.0 (COMPLEX) [ 0.004][v][osd/libass] Setting up fonts... [ 0.007][v][osd/libass] Using font provider fontconfig [ 0.007][v][osd/libass] Done. [ 0.008][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="", flags="default"] [ 0.008][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.008][v][cplayer] Done loading scripts. [ 0.008][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="", flags="force"] [ 0.008][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.008][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"] [ 0.008][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.008][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"] [ 0.008][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.138][v][libmpv_render] Loading hwdec driver 'drmprime-overlay' [ 0.138][v][libmpv_render/drmprime-overlay] Failed to retrieve DRM fd from native display. [ 0.138][v][libmpv_render] Loading failed. [ 0.138][v][libmpv_render] Loading hwdec driver 'drmprime' [ 0.138][v][libmpv_render/drmprime] using EGL dmabuf interop [ 0.138][v][libmpv_render/drmprime] Using DRM device: /dev/dri/renderD128 [ 0.138][d][ffmpeg] AVHWDeviceContext: Opened DRM device /dev/dri/renderD128: driver nvidia-drm version 0.0.0. [ 0.138][d][cplayer] Run command: loadfile, flags=64, args=[url="fish-live.mp4", flags="replace", options=""] [ 0.138][d][global] config path: 'watch_later' -> '-' [ 0.138][v][cplayer] Running hook: ytdl_hook/on_load [ 0.138][v][ytdl_hook] ytdl:// hook [ 0.138][v][ytdl_hook] not a ytdl:// url [ 0.138][v][ifo_dvdnav] Opening fish-live.mp4 [ 0.138][v][bdmv/bluray] Opening fish-live.mp4 [ 0.138][v][file] Opening fish-live.mp4 [ 0.138][d][file] resize stream to 131072 bytes, drop 0 bytes [ 0.138][d][file] Stream opened successfully. [ 0.138][v][demux] Trying demuxers for level=normal. [ 0.138][d][demux] Trying demuxer: disc (force-level: normal) [ 0.138][d][demux] Trying demuxer: edl (force-level: normal) [ 0.138][d][demux] Trying demuxer: cue (force-level: normal) [ 0.138][d][demux] Trying demuxer: rawaudio (force-level: normal) [ 0.138][d][demux] Trying demuxer: rawvideo (force-level: normal) [ 0.138][d][demux] Trying demuxer: mkv (force-level: normal) [ 0.138][d][demux] Trying demuxer: libarchive (force-level: normal) [ 0.139][d][demux] Trying demuxer: lavf (force-level: normal) [ 0.140][v][lavf] Found 'mov,mp4,m4a,3gp,3g2,mj2' at score=100 size=2048. [ 0.140][v][file] stream level seek from 131072 to 19968854 [ 0.140][v][demux] Detected file format: mov,mp4,m4a,3gp,3g2,mj2 (libavformat) [ 0.140][v][cplayer] Opening done: fish-live.mp4 [ 0.141][v][find_files] Loading external files in . [ 0.141][v][cplayer] Running hook: ytdl_hook/on_preloaded [ 0.141][v][lavf] select track 0 [ 0.141][i][cplayer] (+) Video --vid=1 () (h264 1920x1080 120.000fps) [ 0.141][v][vd] Container reported FPS: 120.000000 [ 0.141][v][vd] Codec list: [ 0.141][v][vd] h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 [ 0.141][v][vd] h264_v4l2m2m (h264) - V4L2 mem2mem H.264 decoder wrapper [ 0.141][v][vd] h264_qsv (h264) - H264 video (Intel Quick Sync Video acceleration) [ 0.141][v][vd] h264_cuvid (h264) - Nvidia CUVID H264 decoder [ 0.141][v][vd] Opening decoder h264 [ 0.141][v][vd] No hardware decoding requested. [ 0.141][v][vd] Using software decoding. [ 0.141][v][vd] Detected 16 logical cores. [ 0.141][v][vd] Requesting 16 threads for decoding. [ 0.145][v][vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10) [ 0.145][v][vf] User filter list: [ 0.145][v][vf] (empty) [ 0.145][v][cplayer] Starting playback... [ 0.145][v][file] stream level seek from 20005787 to 48 [ 0.145][d][cplayer] Run command: set, flags=64, args=[name="idle", value="no"] [ 0.145][v][cplayer] Set property: idle=no -> 1 [ 0.145][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: yuv420p [ 0.146][v][libmpv_render] Window size: 1920x1080 (Borders: l=0 t=0 r=0 b=0) [ 0.146][v][libmpv_render] Video source: 0x0 (0:0) [ 0.146][v][libmpv_render] Video display: (0, 0) 1x1 -> (0, 0) 1920x1080 [ 0.146][v][libmpv_render] Video scale: 1920.000000/1080.000000 [ 0.146][v][libmpv_render] OSD borders: l=-1073740864 t=0 r=-1073740864 b=0 [ 0.146][v][libmpv_render] Video borders: l=0 t=0 r=0 b=0 [ 0.146][d][vd] DR parameter change to 1920x1090 yuv420p align=64 [ 0.146][d][vd] Allocating new (host-cached) DR image... [ 0.146][d][vd] ...failed.. [ 0.146][v][vd] DR failed - disabling. [ 0.168][v][vd] Using software decoding. [ 0.168][v][vd] Decoder format: 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 [ 0.168][v][vf] [in] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.168][v][vf] [userdeint] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.169][v][vf] [userdeint] (disabled) [ 0.169][v][vf] [autorotate] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.169][v][vf] [autorotate] (disabled) [ 0.169][v][vf] [convert] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.169][v][vf] [convert] (disabled) [ 0.169][v][vf] [out] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.170][i][cplayer] VO: [libmpv] 1920x1080 yuv420p [ 0.170][v][cplayer] VO: Description: render API for libmpv [ 0.170][v][vo/libmpv] reconfig to 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.188][v][libmpv_render] Window size: 1920x1080 (Borders: l=0 t=0 r=0 b=0) [ 0.188][v][libmpv_render] Video source: 1920x1080 (1:1) [ 0.188][v][libmpv_render] Video display: (0, 0) 1920x1080 -> (0, 0) 1920x1080 [ 0.188][v][libmpv_render] Video scale: 1.000000/1.000000 [ 0.188][v][libmpv_render] OSD borders: l=0 t=0 r=0 b=0 [ 0.188][v][libmpv_render] Video borders: l=0 t=0 r=0 b=0 [ 0.188][v][libmpv_render] Texture for plane 0: 1920x1080 [ 0.188][v][libmpv_render] Texture for plane 1: 960x540 [ 0.188][v][libmpv_render] Texture for plane 2: 960x540 [ 0.188][v][libmpv_render] Testing FBO format rgba16f [ 0.188][d][libmpv_render] Resizing texture: 16x16 [ 0.188][v][libmpv_render] Using FBO format rgba16f. [ 0.188][v][libmpv_render] No advanced processing required. Enabling dumb mode. [ 0.188][v][cplayer] first video frame after restart shown [ 0.188][d][cplayer] starting video playback [ 0.188][v][cplayer] playback restart complete @ 0.000000, audio=eof, video=playing [ 0.189][d][libmpv_render] vertex shader source: [ 0.189][d][libmpv_render] [ 1] #version 440 [ 0.189][d][libmpv_render] [ 2] #define tex1D texture [ 0.189][d][libmpv_render] [ 3] #define tex3D texture [ 0.189][d][libmpv_render] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 0.189][d][libmpv_render] [ 5] in vec2 vertex_position; [ 0.189][d][libmpv_render] [ 6] in vec2 vertex_texcoord0; [ 0.189][d][libmpv_render] [ 7] out vec2 texcoord0; [ 0.189][d][libmpv_render] [ 8] in vec2 vertex_texcoord1; [ 0.189][d][libmpv_render] [ 9] out vec2 texcoord1; [ 0.189][d][libmpv_render] [ 10] in vec2 vertex_texcoord2; [ 0.189][d][libmpv_render] [ 11] out vec2 texcoord2; [ 0.189][d][libmpv_render] [ 12] void main() { [ 0.189][d][libmpv_render] [ 13] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 0.189][d][libmpv_render] [ 14] texcoord0 = vertex_texcoord0; [ 0.190][d][libmpv_render] [ 15] texcoord1 = vertex_texcoord1; [ 0.190][d][libmpv_render] [ 16] texcoord2 = vertex_texcoord2; [ 0.190][d][libmpv_render] [ 17] } [ 0.190][d][libmpv_render] fragment shader source: [ 0.190][d][libmpv_render] [ 1] #version 440 [ 0.190][d][libmpv_render] [ 2] #define tex1D texture [ 0.190][d][libmpv_render] [ 3] #define tex3D texture [ 0.190][d][libmpv_render] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 0.190][d][libmpv_render] [ 5] out vec4 out_color; [ 0.190][d][libmpv_render] [ 6] in vec2 texcoord0; [ 0.190][d][libmpv_render] [ 7] in vec2 texcoord1; [ 0.190][d][libmpv_render] [ 8] in vec2 texcoord2; [ 0.190][d][libmpv_render] [ 9] layout(std140, binding=0) uniform UBO { [ 0.190][d][libmpv_render] [ 10] layout(offset=0) mat3 colormatrix; [ 0.190][d][libmpv_render] [ 11] layout(offset=48) vec3 colormatrix_c; [ 0.190][d][libmpv_render] [ 12] layout(offset=64) vec3 src_luma; [ 0.190][d][libmpv_render] [ 13] layout(offset=80) vec3 dst_luma; [ 0.190][d][libmpv_render] [ 14] layout(offset=96) vec2 texture_size0; [ 0.190][d][libmpv_render] [ 15] layout(offset=112) mat2 texture_rot0; [ 0.190][d][libmpv_render] [ 16] layout(offset=144) vec2 texture_off0; [ 0.190][d][libmpv_render] [ 17] layout(offset=152) vec2 pixel_size0; [ 0.190][d][libmpv_render] [ 18] layout(offset=160) vec2 texture_size1; [ 0.190][d][libmpv_render] [ 19] layout(offset=176) mat2 texture_rot1; [ 0.190][d][libmpv_render] [ 20] layout(offset=208) vec2 texture_off1; [ 0.190][d][libmpv_render] [ 21] layout(offset=216) vec2 pixel_size1; [ 0.190][d][libmpv_render] [ 22] layout(offset=224) vec2 texture_size2; [ 0.190][d][libmpv_render] [ 23] layout(offset=240) mat2 texture_rot2; [ 0.190][d][libmpv_render] [ 24] layout(offset=272) vec2 texture_off2; [ 0.190][d][libmpv_render] [ 25] layout(offset=280) vec2 pixel_size2; [ 0.190][d][libmpv_render] [ 26] }; [ 0.190][d][libmpv_render] [ 27] uniform sampler2D texture0; [ 0.190][d][libmpv_render] [ 28] uniform sampler2D texture1; [ 0.190][d][libmpv_render] [ 29] uniform sampler2D texture2; [ 0.190][d][libmpv_render] [ 30] void main() { [ 0.190][d][libmpv_render] [ 31] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 0.190][d][libmpv_render] [ 32] color.r = 1.000000 vec4(texture(texture0, texcoord0)).r; [ 0.190][d][libmpv_render] [ 33] color.g = 1.000000 vec4(texture(texture1, texcoord1)).r; [ 0.190][d][libmpv_render] [ 34] color.b = 1.000000 vec4(texture(texture2, texcoord2)).r; [ 0.190][d][libmpv_render] [ 35] color = color.rgbr; [ 0.190][d][libmpv_render] [ 36] color.rgb = mat3(colormatrix) color.rgb + colormatrix_c; [ 0.190][d][libmpv_render] [ 37] color.a = 1.0; [ 0.190][d][libmpv_render] [ 38] // color mapping [ 0.190][d][libmpv_render] [ 39] color.rgb = vec3(1.000000); [ 0.190][d][libmpv_render] [ 40] color.rgb *= vec3(1.000000); [ 0.190][d][libmpv_render] [ 41] out_color = color; [ 0.190][d][libmpv_render] [ 42] } [ 0.190][d][libmpv_render] shader link log (status=1): [ 0.757][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 0.957][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 1.157][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 1.365][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 1.574][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 1.786][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 1.999][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 2.207][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 2.416][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 2.625][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 2.833][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 3.042][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 3.250][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 3.460][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 3.669][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 3.877][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 4.090][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 4.300][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 4.508][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 4.715][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 4.924][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 5.132][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 5.341][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 5.549][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 5.760][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 5.974][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 6.184][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 6.394][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 6.607][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 6.817][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 7.025][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 7.236][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 7.449][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 7.660][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 7.874][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 8.082][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 8.291][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 8.500][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 8.708][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 8.916][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 9.126][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 9.334][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 9.543][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 9.757][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 9.967][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 10.176][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 10.390][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 10.599][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 10.815][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 11.024][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 11.233][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 11.443][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 11.652][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 11.860][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 12.069][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 12.276][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 12.485][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 12.692][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 12.900][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 13.108][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 13.316][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 13.524][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 13.735][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 13.942][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 14.150][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 14.357][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 14.565][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 14.775][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 14.983][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 15.190][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 15.399][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 15.607][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 15.817][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 16.025][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 16.235][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 16.443][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 16.651][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 16.858][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 17.069][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 17.276][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 17.485][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 17.694][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 17.902][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 18.115][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 18.324][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 18.330][v][lavf] EOF reached. [ 18.532][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 18.742][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 18.950][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 19.159][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 19.367][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 19.574][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 19.574][v][vf] filter input EOF [ 19.574][v][vf] filter output EOF [ 19.575][v][cplayer] using demuxer frame duration for last frame [ 19.575][v][cplayer] video EOF reached [ 19.575][d][cplayer] video EOF (status=4) [ 19.575][v][cplayer] EOF code: 1
[ 19.575][d][vd] Uninit decoder. [ 19.575][d][cplayer] Terminating demuxers... [ 19.575][d][cplayer] Done terminating demuxers. [ 19.575][v][cplayer] finished playback, success (reason 0) [ 19.575][i][cplayer] [ 19.575][d][console] Exiting... [ 19.575][d][ytdl_hook] Exiting... [ 19.576][d][stats] Exiting... [ 19.775][v][vo/libmpv] mpv_render_context_render() not being called or stuck. [ 20.073][d][libmpv_render] flushing shader cache [ 20.073][d][main] Exiting... [ 20.073][d][cplayer] Run command: quit, flags=64, args=[code="0"]