GiM-GamesInMotion / gFurPro

Shell based fur plugin for Unreal Engine 5
https://gim.studio/animalia/animalia/
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Does race conditions between game thread and render thread happen for UGFurComponent #10

Closed AlexMeng1986 closed 1 year ago

AlexMeng1986 commented 1 year ago

I find that some data such as ReferenceToLocal is being wroten in updatefur function of game thread, but at the same time it is being readed in updatefur_renderthread function of render thread. It seems that race condition will happen,

GiM-GamesInMotion commented 1 year ago

Will look into it.

GiM-GamesInMotion commented 1 year ago

Seems like this is intended.