GiM-GamesInMotion / gFurPro

Shell based fur plugin for Unreal Engine 5
https://gim.studio/animalia/animalia/
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Erroneous scope in UGFurComponent::UpdateFur_RenderThread()? #11

Closed Christoph-M closed 1 year ago

Christoph-M commented 1 year ago

https://github.com/GiM-GamesInMotion/gFurPro/blame/de2a9aee8c7edcacccefee23904d4d4d8284079c/Source/GFur/Private/FurComponent.cpp#L1113

Hey, I noticed there is this weird scope behind the if statement, is that intended? Looks like a mistake to me.

GiM-GamesInMotion commented 1 year ago

Thank you, will check on that.

GiM-GamesInMotion commented 1 year ago

fixed