Closed dzdart closed 1 year ago
What was the bug causing?
What was the bug causing?
I'm sorry I didn't describe it clearly. The engine version is ue5.2.0. When ray tracing support is enabled in project Settings, setting any skeleton mesh in gfur component will cause the engine to crash directly
Thank you for more details. I will see how we go about this. In any case, thank you.
Thank you for more details. I will see how we go about this. In any case, thank you.
Thanks
You have probably noticed, but we did a slightly more complex fix. Thank you for your pull request in any case. We will be regretful any future bug reports or pull requests.
If hardware ray tracing support is enabled in the project Settings, it seems that this must be set to a valid value, so far I have set it as follows: Segment.MaxVertices=Segment.VertexBuffer.GetRefCount()+1; I don't know if that's the right answer, but changing the code this way won't crash