GiM-GamesInMotion / gFurPro

Shell based fur plugin for Unreal Engine 5
https://gim.studio/animalia/animalia/
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Ray tracing bug fixed #3

Closed dzdart closed 1 year ago

dzdart commented 1 year ago

If hardware ray tracing support is enabled in the project Settings, it seems that this must be set to a valid value, so far I have set it as follows: Segment.MaxVertices=Segment.VertexBuffer.GetRefCount()+1; I don't know if that's the right answer, but changing the code this way won't crash

GiM-GamesInMotion commented 1 year ago

What was the bug causing?

dzdart commented 1 year ago

What was the bug causing?

I'm sorry I didn't describe it clearly. The engine version is ue5.2.0. When ray tracing support is enabled in project Settings, setting any skeleton mesh in gfur component will cause the engine to crash directly

GiM-GamesInMotion commented 1 year ago

Thank you for more details. I will see how we go about this. In any case, thank you.

dzdart commented 1 year ago

Thank you for more details. I will see how we go about this. In any case, thank you.

Thanks

GiM-GamesInMotion commented 1 year ago

You have probably noticed, but we did a slightly more complex fix. Thank you for your pull request in any case. We will be regretful any future bug reports or pull requests.