GiN720 / confogl

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1v1 and 2v2 config broken on The Sacrifice due to z_common_limit having no effect there #124

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Changing z_common_limit like the 1v1 and 2v2 config do it has no effect on the 
Sacrifice campaign, which means you get swarmed with common zombies in a 1v1 
there, impossible to play.

Anything you can do about that? Reminds me of VALVe overriding the tank spawn 
cvars on the new maps to make them useless...

Original issue reported on code.google.com by Dynastic...@googlemail.com on 5 Dec 2010 at 1:21

GoogleCodeExporter commented 8 years ago
The following may not be directly related to the issue in topic but I wanted to 
bring it up anyway. 

The common limit on 1v1 finales either is bugged aswell or the mob limit is 
just way too high. Try playing 1v1 on tp5 (the bridge) and you will see what I 
mean. Even if you bring up your melee weapon and hold down M1, the commons keep 
pouring in so the only way to kill the jockey/hunter is a lucky deadstop 
somewhere in all that melee weapon spam. 

On some finales like dark carnival it's playable since it's so open area, but 
others are completely unplayable because of the commons.  

Original comment by maroll...@gmail.com on 8 Dec 2010 at 2:22

GoogleCodeExporter commented 8 years ago
c5m5 is another map that overrides the common limit.

c2m5 isn't playable because of the open area, but because the finale doesn't 
override it with custom values.

Original comment by Canada.R...@gmail.com on 8 Dec 2010 at 2:30