Gibberlings3 / BG1NPC

The BG1 NPC Project adds a great deal of content by expanding the depth of character and levels of interaction with the NPCs from the Baldur's Gate game. Requires Tutu, BGT, or BGEE.
https://www.gibberlings3.net/mods/npcs/bg1npc/
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eev2.5 - Issues with installing on BGT #43

Closed ghost closed 5 years ago

ghost commented 5 years ago

The latest BG1 NPC v24beta is barfing on the second component for me. On linux, running classical BG2 GOG through wine with ToBEx and BGT- Attached are the weidu.log and the debug file. The offending lines seem to be:

[SAREVO.DLG] loaded WARNING: internal label [17] not found in processed DLG [TAZOK] WARNING: EXTEND_BOTTOM state #17 out of range 0-7, SKIPPED WARNING: internal label [33] not found in processed DLG [TAZOK] WARNING: EXTEND_BOTTOM state #33 out of range 0-7, SKIPPED WARNING: internal label [8] not found in processed DLG [TAZOK] WARNING: internal label [13] not found in processed DLG [TAZOK] ERROR: processing .D actions [tb#_compile_eval_buffer/bg1npc/Phase2/dlg/x#kivantazok_tutu.d]: Invalid_argument("index out of bounds")

Before that, there are two warnings:

[YESLIJ.DLG] loaded WARNING: EXTEND_BOTTOM #position 1 out of range 0-1

 [CORANP.DLG] loaded WARNING: REPLACE specifies no WEIGHT for state 16 and DLG uses non-trivial weights. Using weight from DLG (4). [4]

https://www.gibberlings3.net/forums/topic/29937-bg1npc-v24-prerelease/?do=findComment&comment=266332

ghost commented 5 years ago

From Jastey: Indeed! @AstroBryGuy : in BGT, Tazok's dialogue is BGTazok, so all instances of ~%tutu_var%TAZOK%eet_var% need to be %tutu_scriptbg%TAZOK%eet_var% in x#kivantazok_tutu.d

https://www.gibberlings3.net/forums/topic/29937-bg1npc-v24-prerelease/?do=findComment&comment=266333