The BG1 NPC Project adds a great deal of content by expanding the depth of character and levels of interaction with the NPCs from the Baldur's Gate game. Requires Tutu, BGT, or BGEE.
These are the changes to adapt for the 2.5 BG:EE patch:
Changes Version 24.1:
Russian translation added by Aerie Team & Arcanecoast Team
Added DavidW's "lib_interject.tpa" and "alter_dlg.tpa" to optimize passback lines for interjections according to his tutorial Improving on INTERJECT_COPY_TRANS3 - passbacks only if necessary .
Coran's quest: Rachel should only revive roses if withered roses are in inventory
Natan (Coran's quest) should not drop another Multicolored Powder if killed (changed giving in dialogue to GiveItem()).
The 4 Zizi the Lovebundles will only spawn if all conditions for Xzar's powder are met (added to spawn script: InParty("xzar") InMyArea("xzar") !StateCheck("xzar",CD_STATE_NOTVALID) PartyHasItem("X#XZSLIM")).
Slime transformation and spawning of the 4 Zizis should now work as intended (corrected inconsidtency between the tracking variable which Zizi is talked to).
Xzar's Quest: druids should all walk towards him and not talk while still outside the visual range (changed MoveToObject("blackberry) to MoveToObject"Xzar") in their scripts.
FIx Minsc checks in INGOT interjection
Update stringref to use an index that points to "Talk" for both BGEE and Tutu/BGT (bg1npc_chall.tpa)
Fixing bug in Branwen-Tranzig encounter
Fixing bug in last Dynahier (romanced) Winski encounter (Tanar'ti should initiate dialogue with Winski)
Updates for Jaheira's Quest (changes to x#jabe1.baf, x#beador.cre).
p#wolf01.cre: Make winter wolf pelt unstealable.
Remove duplicate items from Karris' lackey's inventories. (bg1npc_tiaxqst.tpa)
Make items held by Belgin, Karris, and his lackeys unidentified (bg1npc_tiaxqst.tpa).
Fixed garbled text in Jaheira's dialogue
Fixed BGT Tazok install error (Replace %tutu_var%TAZOK%eet_var% with %tutu_scriptbg%TAZOK%eet_var% in x#kivantazok_tutu.d).
Fixed loop in Coran's dialogue and added missing RestParty() transactions.
Reenabled lines @10-@23 in #xagqst.d, they are still needed for BGT+Tutu.
Tutu Walking Speeds Component Removed (Duplicated in Tweaks Anthology)
Remove unused NPC Wait .tra files.
Corrected typos and capitalized names of item descriptions (English version).
changed infer_charset to infer_charsets in the tp2.
removed reamde v32.3 and renamed new readme to readme-bg1npc.html
Renamed French readme v23.3 to readme-bg1npc-french_v23-3.html
Link to Kerzenburgforum added to readme.
Changes Version 24 - 2018-12-31:
Fix script variable reference for AR0112.BCS
Moving component code blocks to .tpa files for organization
Kagain's Quest - Update bandit scripts for killing lead bandit by stealth
Moved Tranzig interjections to separate file. Implemented separate BGEEv2.5/Tutu compatible versions.
Updated Kivan-Tazok encounter
Moved interjections to separate files.
Simplified scripting/dialogs for compatibility with BGEEv2.5
Implemented separate BGEEv2.5/Tutu versions of encounter
Updated the Extended Kagain's Caravan Quest for BGEE v2.5
Separated quest into two parts: 1) Find missing caravan, 2) Return Silvershield's son's brooch
On BGEEv2.5, part 1) exists, so use that. Only implement part 2)
Fix Dueling Interjections on BRILLA.DLG
Updates to Yeslick-Rieltar Encounter for BGEEv2.5 Compatibility
Update Jaheira' Quest for BGEEv2.5 compatibility
Implement SUBCOMPONENTs for romance component timing options
Implement SUBCOMPONENTs for BGEE Banter Timing Tweak
Transferring the following components to Tweaks Anthology:
NPCs Wait at Inns
Move NPCs to Convenient Locations (Alora, Eldoth, Quayle, Tiax)
Make Shar-Teel Unkillable until In Party
Cloakwood areas availability in Chapter One
Transferring Edwin, Imoen, Jaheira, and Minsc portrait components to Continuous NPC Portraits
Add new component: Coran's "Murder in Baldur's Gate" portrait
These are the changes to adapt for the 2.5 BG:EE patch:
Changes Version 24.1:
Changes Version 24 - 2018-12-31: