Gibberlings3 / BG1NPC

The BG1 NPC Project adds a great deal of content by expanding the depth of character and levels of interaction with the NPCs from the Baldur's Gate game. Requires Tutu, BGT, or BGEE.
https://www.gibberlings3.net/mods/npcs/bg1npc/
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update to v28 #99

Closed Gitjas closed 2 years ago

Gitjas commented 2 years ago

-Italian translation of PIDs completed, by improb@bile. -German translation for Coran, Kivan, and Xan finished, by Belryll. -French translation completed, by Mickaël Leduque. -Polish only: Drizzt dubbing thanks to Anoim2666. Voice of Joshua Szpilarski. -Polish translation: typo and small corrections, by Roberciiik. -"ar2700.bcs" loop bug in EE should not affect BG1NPC (Gorion burial, Dynaheir romance end scene). -Kivan should react if Tazok is killed, also if it's after Sarevok's death with EndlessBG1 or Transitions. -Enable Imoen's Artifact polymorph effect: Allow the polymorph effect to happen by fixing the IDS value; Add lighting/sound effects when polymorph wears off; Change polymorph duration from 1200 (4 hours) to 12 (2 rounds); Change spell name to clarify effect impermanence: Polymorph Other -> Temporary Polymorph. -Corrected some EET compatibility oversights. -EE: Added name reference to item_use.2da for Ajantis' shield. -EE: Description of Kivan's bow usability now mentions "Kivan" (not in capital letters). -Removed Tutu item reference from cre (Coran romance challenge). -AJROM_TIMER patching in gtime.ids should not be skipped for C#AJROM_TIMER from Ajantis BG2. -Crossmod Compatibility with MPTweaks: Ajantis reacting to doppelgangers should not interfere with MPTweaks ability to pause the game for multiplayer sessions. -Typos and other small corrections.