Open TotoR115 opened 10 months ago
I have checked further:
The modifications done to the spell make it unusable; the range in the spell ability tab is too big (5), the spell never hit. It should be 2 (as vanilla) or max 3.
from lib core_spell_bulk.tph
:
https://github.com/Gibberlings3/BG2-Fixpack/blob/6679746f7ee53ec5a4f094c0fcb4292c4fe4bd91/bg2fixpack/lib/core_spell_bulk.tph#L144
As the vanilla spell is mod by fixpack to 5, the new projectil should be bigger
https://github.com/Gibberlings3/BG2-Fixpack/blob/6679746f7ee53ec5a4f094c0fcb4292c4fe4bd91/bg2fixpack/setup-bg2fixpack.tp2#L255
Could be between 70
and 75
, 64 is too small;
for the record, the vanilla projectile is not long enough and the spell does not always touch the target at range = 5...
In addition, the animation is not like the original.
there is a typo in setup-bg2fixpack.tp2
as 0 is Fireball - 0
:
https://github.com/Gibberlings3/BG2-Fixpack/blob/6679746f7ee53ec5a4f094c0fcb4292c4fe4bd91/bg2fixpack/setup-bg2fixpack.tp2#L256
should be WRITE_BYTE 0x217 255 // no explosion
Lastly a shell spell should be created to include the original spell and keep the original projectile:
// make burning hands AoE instead of single target
COPY_EXISTING ~cspray.pro~ ~override/burnhand.pro~
WRITE_SHORT 0x206 75 // range (5')
WRITE_BYTE 0x217 255 // no explosion
ADD_PROJECTILE ~override/burnhand.pro~
COPY_EXISTING ~spwi103.spl~ ~override/spwi103a.spl~
READ_ASCII 0x08 "spwi103_name"
WRITE_LONG 0x08 ~-1~
LPF ALTER_SPELL_HEADER INT_VAR target = 4 projectile = burnhand END // use new projectile, target any point
COPY ~bg2fixpack/spl/spwi103.spl~ ~override~
WRITE_ASCIIE 0x08 ~%spwi103_name%~
LPF ALTER_SPELL_HEADER INT_VAR target = 4 range = 4 projectile = 22 END // use Burning Hand Projectile, target any point, range = 4 because the graphics of the vanilla projectile is not long enough, the spell does not always touch the target at 5...
2 issues: