Gibberlings3 / EE_Fixpack

The Enhanced Edition Fixpack is an unofficial collection of fixes for the Enhanced Editions of Baldur's Gate, Baldur's Gate II, Icewind Dale, and Planescape: Torment.
https://www.gibberlings3.net/mods/fixes/eefp/
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[BG2] Shadow creatures should be affected by the light crystal traps in the Shadow Temple #40

Closed Argent77 closed 2 years ago

Argent77 commented 2 years ago

How to reproduce:

Expected: Shadows should be killed when they enter the region around the crystal lamp.

Observed: Shadows produce the "Holy Might" pillar animation but are otherwise unaffected by the trap spell.

Notes: Script SPSHADOM.BCS applies spell SPWI023.SPL specifically to Shadows. However, the spell contains a 324 effect that excludes targets immune to Death effects (which Shadows are). The same issue applies to the crystal trap on the Shadow Temple exterior map (AR1404).

CamDawg commented 2 years ago

Since spwi023 only gets applied in these circumstances, the 324 shouldn't be added. Fixed in commit https://github.com/Gibberlings3/EE_Fixpack/commit/735dbdc28014b7fe85d4a4f82ef211ef09693b52