The Enhanced Edition Fixpack is an unofficial collection of fixes for the Enhanced Editions of Baldur's Gate, Baldur's Gate II, Icewind Dale, and Planescape: Torment.
Ctrl-J or walk to the crystal lamp (around coordinate [850.1350])
Wait for the summoned Shadows to enter the light trap
Expected:
Shadows should be killed when they enter the region around the crystal lamp.
Observed:
Shadows produce the "Holy Might" pillar animation but are otherwise unaffected by the trap spell.
Notes:
Script SPSHADOM.BCS applies spell SPWI023.SPL specifically to Shadows. However, the spell contains a 324 effect that excludes targets immune to Death effects (which Shadows are). The same issue applies to the crystal trap on the Shadow Temple exterior map (AR1404).
How to reproduce:
C:MoveToArea("AR1401")
(Shadow Temple interior)Ctrl-J
or walk to the crystal lamp (around coordinate [850.1350])Expected: Shadows should be killed when they enter the region around the crystal lamp.
Observed: Shadows produce the "Holy Might" pillar animation but are otherwise unaffected by the trap spell.
Notes: Script SPSHADOM.BCS applies spell SPWI023.SPL specifically to Shadows. However, the spell contains a 324 effect that excludes targets immune to Death effects (which Shadows are). The same issue applies to the crystal trap on the Shadow Temple exterior map (AR1404).