Closed TotoR115 closed 1 year ago
The RES TROLLREG.ITM
is override by IWDification on oBG2. However, oBG2 misses the opcode 232 condition 19 ([HPLT(Myself,Extra)]) — Checked once per round) and the RES TROLLREG.SPL
The file STATES(2).BAM differs from the original BG2 (with BG2 fixpack or without) : 1 icon is missing (an unused frame 38 icon, maybe harmless) and frames 88 and 89 are not alined as they should.
For the two misaligned frames (mouth icon and shop icon) the centering differs from others icons:
For oBG2 and maybe for EE, The Cloudburst spell spawn really too much cloud and no sound is played.
The too many clouds is linked to the cdid325m.bcs
witch seems to spawn too many cdid325v.cre
. cutting by more than half of them looks better... but need the addition of more lightning
FWIW, lightnings also have no sound, witch looks weird in-game
Small animation bug: #s1-12.itm (from Shadow, demi-shadow and Shades spells) animation should be set to HB-Halbert
instead of None
These are fixed in the above commits. Two notes: Cloudburst doesn't have lightning noises in IWDEE, which is why it doesn't on oBG2. The (demi-)shadow lizardmen weapon had already been upgraded to use a quarterstaff animation.
But sound for lightning is always played (just imagine lightning without sound...) for all other spell that use this animation in bg2.
Adding it, could be seen as something like a ... fix for iwd 😇
Cheers,
The following WAV are missing (oBG2):
EFF_P15.WAV
RE_M04.WAV
They are used for:
SSSWARM.vvc et IDPRO217.PRO