GieziJo / ScriptableObjectVariant

Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
MIT License
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Remove Odin dependency #12

Open GieziJo opened 2 years ago

GieziJo commented 2 years ago

Odin is only used for display in the Editor, is there a better way to achieve this and remove the need for Odin?

GieziJo commented 2 years ago

The only odin dependency left is SOVariantAttributeProcessor.cs, but I am unsure about how to remove this one.