GieziJo / ScriptableObjectVariant

Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
MIT License
55 stars 5 forks source link

Community / Dev discussions #18

Open Baccanno opened 1 year ago

Baccanno commented 1 year ago

This looks really interesting, I just searched the internet and ended up here. Do you have a link to a discussion around this project on the Unity forums maybe ? Will try it soon enough.

GieziJo commented 1 year ago

Thanks a lot! The original thread is here: https://forum.unity.com/threads/suggestion-prefab-variants-for-any-object-scriptableobject-variants.585268/#post-6739882 People had cool ideas but didn't seem very keen on collaborating on a solution, so I just implemented what I thought would work. I'm happy to discuss anything I did or refactor it, let me know if you want to get involved :D