Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
solves #4 by adding several checks, and changes data format to Json readable for easier debugging. Also permits other routines to inject their Json data along side this one as long as they perform checks
solves #4 by adding several checks, and changes data format to Json readable for easier debugging. Also permits other routines to inject their Json data along side this one as long as they perform checks