Closed GigiaJ closed 6 years ago
I've updated all addresses, adding almost fifty or so functions and many objects. I should add it wasn't located near the createPath at all and could be seen from the xref view.
It turns out the isWall we were using initial appear to be isSingleTargetSkillshotOrCone or something similar in nature. It doesn't appear to be a function that'd trigger if the area was a wall. I'll keep reversing in order to find the real function.
I currently suspect the isWall to be within the createPath function which seems to have a function that has a return that triggers only on clicking on walls.
While I was unable to find the isWall function, I did find a function that had a return that only triggered on clicking the wall. This is the function I will be using as isWall instead.
The isWall address is currently incorrect and needs to be reversed by finding where it is likely used within the createPath function