Currently auto-dodge for instance has no way of knowing if a selected position is a wall or if it is simply open area, but when the issue order is sent it will ALWAYS make a path to that area which usually leads to walking into projectiles if running alongside a wall
Currently auto-dodge for instance has no way of knowing if a selected position is a wall or if it is simply open area, but when the issue order is sent it will ALWAYS make a path to that area which usually leads to walking into projectiles if running alongside a wall