Open taiya opened 10 years ago
Yes, that's scheduled. QQuaternion and QMatrix4x4 could also be used, simplifying the code.
However,
Also on the list is a switch to a more recent OpenGL rendering. That's the roadmap for libQGL version 3.
Hi Gilles, great, so perhaps label these kind of stuff as "enhancements" in github, so I avoid creating duplicates :) Unfortunately OpenGL4 in Qt4 was a pain, and that's why I am using Qt5.
Do you have any expected release date for version 3? Perhaps it's just simpler to just do OpenGL4/Qt5 and drop back-compatibility. It's a bold move, but often appreciated.
No time frame. These are just ideas at the moment.
Version 3 would also target a more recent openGL and would be using shaders. Any other ideas (mostly of things to remove) is welcome.
QGLViewer defines yet-another-vector-type. Couldn't you just use the QVector3D that now ships with Qt5? Especially the OpenGL4 API for Qt accepts natively QVector3D, etc... Because of this incongruence my code is scattered with usages of this function: