GillianYue / Bubbla

Repo for my independent spaceshooter game, Bubbla.
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game mechanism changes #102

Closed GillianYue closed 4 years ago

GillianYue commented 4 years ago

Switching to a more typical space-shooter-y attack mechanism, i.e. smaller and more frequent bullets that are inexhaustible. The paintballs would be used for boosts/special effects that will last for some number of bullet per pb. Also have fixed types of pbs for clarity.

Player movement: in-game: touch = moveTo + shoot (add second tap to change shooting direction - hopefully that makes sense) Press on the bullet gauge/shake to toggle between pb effects. Body hover over/touch fallen paintballs to collect. Also need to think of way to easily unload any pb.

GillianYue commented 4 years ago

double tap to unload pb