player either stops too early or too late. How to make it look more natural? This is the problem with kinematic collisions; script controlled collision can look kinda weird. Or it's just me not knowing the proper way of doing it
better & more precise after switching from getting size of player from sprite to collider bounds. Still, player can walk slightly into stuff if we really mess with the controls
player either stops too early or too late. How to make it look more natural? This is the problem with kinematic collisions; script controlled collision can look kinda weird. Or it's just me not knowing the proper way of doing it