Lets say that joey has a massive suicide bomber ship made entirely out of bombs.
When those bombs eventually explode, only the bombs that hit the enemy ship will do any significant damage, and the majority of the bombs that Johnny paid for will have gone to nothing.
That's not very fun.
Instead of a non-potent explosion, the bombs should scale in power depending on bombs in the vicinity. Factors to scale would include explosion radius and damage (and explosion particle size for effect).
The more gunpowder, the bigger the boom.
Lets say that joey has a massive suicide bomber ship made entirely out of bombs. When those bombs eventually explode, only the bombs that hit the enemy ship will do any significant damage, and the majority of the bombs that Johnny paid for will have gone to nothing. That's not very fun. Instead of a non-potent explosion, the bombs should scale in power depending on bombs in the vicinity. Factors to scale would include explosion radius and damage (and explosion particle size for effect). The more gunpowder, the bigger the boom.