Closed Gingerbeard5773 closed 2 years ago
Collisions on server come on a different tick then client collisions, so building on moving ships can become an issue since it uses getOverlapping to determine relative ships.
Changed from overlapping to radius and seems to fix the issue
Collisions on server come on a different tick then client collisions, so building on moving ships can become an issue since it uses getOverlapping to determine relative ships.