Gingerbeard5773 / Shiprekt

A King Arthurs Gold mod with top-down naval combat.
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Building server-client desync #134

Closed Gingerbeard5773 closed 2 years ago

Gingerbeard5773 commented 2 years ago

Collisions on server come on a different tick then client collisions, so building on moving ships can become an issue since it uses getOverlapping to determine relative ships.

Gingerbeard5773 commented 2 years ago

Changed from overlapping to radius and seems to fix the issue