there is a few issues with stations.
1) they generate 4 coins per player on a team, this means that teams with less players will always be generating less booty. Its a major imbalance issue. Especially since teams with more players will have more people to capture stations.
2) they aren't that fun for gameplay. i've noticed matches end up becoming station wars where people capture stations for many minutes without any battles or interesting gameplay. X's don't seem to have this issue since they generate more towards the center, which means that players are forced to interact with each other.
the positives of stations:
1) players are able to buckle down onto land and easily make land bases.
2) players can build miniships without needing to attach to the mothership.
3) only real passive income.
currently, my solution is to remove the vast majority of stations on maps. another idea is to change booty generated from stations to be split between the crew rather than multiplicative.
there is a few issues with stations. 1) they generate 4 coins per player on a team, this means that teams with less players will always be generating less booty. Its a major imbalance issue. Especially since teams with more players will have more people to capture stations. 2) they aren't that fun for gameplay. i've noticed matches end up becoming station wars where people capture stations for many minutes without any battles or interesting gameplay. X's don't seem to have this issue since they generate more towards the center, which means that players are forced to interact with each other.
the positives of stations: 1) players are able to buckle down onto land and easily make land bases. 2) players can build miniships without needing to attach to the mothership. 3) only real passive income.
currently, my solution is to remove the vast majority of stations on maps. another idea is to change booty generated from stations to be split between the crew rather than multiplicative.