Whilst the captain of the mothership or owner of the miniship resides in their seat, any player player occupying the co-pilot seat is locked out from piloting. This however changes when the captain unhitches from the seat - the co-pilot is temporarily appointed active driver till such event as the captain returning to seat taking full control of engines.
The co-pilot is able to control and fire weapons not dissimilar to the captain whether the captain is in or out of seat. Together control weapons systems e.g. captain firing front-facing machine guns whilst copilot firing and controlling missile batteries from the left side. For the case of missiles (which are player-guided); whomever fires a particular volley is soley in control of said projectiles until their termination. For example if the co-pilot fired missiles from the left side of the ship, the captain's mouse pointer will have no effect on the aforementioned volley from launch to completion. He may however fire the next salvo, in which case the co-pilot is blocked from missile guidance.
The co-pilot has coupling and repulsor control and can produce free couplings from seat in the same manner as the captain.
If the ship does not include a standard seat, the co-pilot seat and capabilities are fully disabled until one is made.
Boosting
To add extra gameplay dimensions, the co-pilot can access the ships 'grid'. This is achieved by holding spacebar key manifesting a new display. From this display superimposed over the ship, he can click a certain number of ship blocks, whether they be engines, armour types or weapons. This action can nerf or buff previously stated ship parts. For every ship part nerfed, by the same token one can be buffed.
Modifications:
Weapons - Fire-rate buff +25% nerf -25%
Armour - HP increase +200% (no collision improvement), no nerf
Engines - Power buff 50%, nerf -50%
Buffs/nerfs cannot be stacked on single blocks.
One could envision co-pilots on the brink of battle nerfing a small number of forward power engines to bolster fire-rate, and conversely powering down firerate for the sake of increased ship speed when in retreat.
Co-pilot seat "Two heads are better than one".
Working together
Whilst the captain of the mothership or owner of the miniship resides in their seat, any player player occupying the co-pilot seat is locked out from piloting. This however changes when the captain unhitches from the seat - the co-pilot is temporarily appointed active driver till such event as the captain returning to seat taking full control of engines.
The co-pilot is able to control and fire weapons not dissimilar to the captain whether the captain is in or out of seat. Together control weapons systems e.g. captain firing front-facing machine guns whilst copilot firing and controlling missile batteries from the left side. For the case of missiles (which are player-guided); whomever fires a particular volley is soley in control of said projectiles until their termination. For example if the co-pilot fired missiles from the left side of the ship, the captain's mouse pointer will have no effect on the aforementioned volley from launch to completion. He may however fire the next salvo, in which case the co-pilot is blocked from missile guidance.
The co-pilot has coupling and repulsor control and can produce free couplings from seat in the same manner as the captain.
If the ship does not include a standard seat, the co-pilot seat and capabilities are fully disabled until one is made.
Boosting
To add extra gameplay dimensions, the co-pilot can access the ships 'grid'. This is achieved by holding spacebar key manifesting a new display. From this display superimposed over the ship, he can click a certain number of ship blocks, whether they be engines, armour types or weapons. This action can nerf or buff previously stated ship parts. For every ship part nerfed, by the same token one can be buffed.
Modifications: Weapons - Fire-rate buff +25% nerf -25% Armour - HP increase +200% (no collision improvement), no nerf Engines - Power buff 50%, nerf -50%
Buffs/nerfs cannot be stacked on single blocks.