Closed SonantDread closed 4 weeks ago
its also a guaranteed game end in later waves, caused by random chance. i will change it up. as for lag, it may be caused by excessive particles that are done when the spell is cast. that or its just kag's engine being terrible at moving a bunch of blobs into people's screen all at once
completed, though instead of capping the tp amount, skelepedes will no longer be teleported. without the massive lag spike, surviving the teleports should be much more viable.
it lags a LOT when theres 200+ zombies