this was an idea for a long time but now I can actually think about it more now. The plan now is to steal the procedural generation from fish who got it from rob. I can also test around with other kag generation scripts and modify to my tastes.
as for additions, I would add in saved player-structures.
Player's structures can be collected and saved using config files. These structures would be put randomly into the generation for a fresh experience. The system to save players fortresses from previous maps would be automatic.
this was an idea for a long time but now I can actually think about it more now. The plan now is to steal the procedural generation from fish who got it from rob. I can also test around with other kag generation scripts and modify to my tastes.
as for additions, I would add in saved player-structures.
Player's structures can be collected and saved using config files. These structures would be put randomly into the generation for a fresh experience. The system to save players fortresses from previous maps would be automatic.