Closed GiovanniSena closed 7 years ago
As far as I remember this used to be the case: after each stack, the code would estimate the MIP and show that in the preview window. In the meantime it would calculate the transformation matrix. I have no way to check what happened but I did notice that there is a new file called GUI_displayMIP_GS.m in the GUI folder which is identical to the original one GUI_displayMIP.m but is lacking the normalization part. The problem is that the two files have different names but the functions inside have the same GUI_displayMIP which means that one will override the other.
If the _GMS version is an attempt to fix the issue, than you should rename the old file to something different, including the function within. However, I suspect the _GS version is the one that was creating the issue, so it should now be fine because I have renamed the function in the _GS file to be consistent with the file name.
Thank you Paolo, that might have been my fault, then. I think Todd fixed the problem now. I will have him double-check that the GitHub version reflects his latest fixes, and post here the results.
Todd, can you please read the above and make sure the file on GitHub reflect your latest fix on this issue? Thanks
No worries. Please be aware that I have already committed a few changes to the repository and cleaned up the GUI, FilterWheel, CFG, Camera and FileIO folders. So if you want to modify something use the commit process:
-checkout the current folder -branch it -modify the files -commit the changes and push them to the repository -create a merge request
This way we all work on the same files and we can avoid conflicts.
So, just to be clear, you can "push" yourself the commits because you are a Collaborator? Another viewer could branch/modify/commit but will have to request a "pull" before his/her changes are merged in the Master?
I will close this issue as I think it is now solved (let me know if not clear).
Between scans, we need to see the MIP of the previous time-point. At the moment, something is wrong with the range of pixel values used to render the image, and we always see it black...