Open GoogleCodeExporter opened 9 years ago
I'm sorry I didn't understand this. Can you provide a step-by-step example of
what
you're looking for?
Original comment by codedr...@gmail.com
on 12 Oct 2009 at 3:18
my take:
usecase for intersection:
1. select 2 polylines, noted A, B
2. press a button and have a 3-rd polyline, C, created that is essentially the
area
of canvas that is common to the first 2: A _and_ B
3. output: the 3-rd polyline, selected, with ability to change it's fill, etc
same can be done for:
union: A _or_ B
substraction: A _minus_ B, B _minus_ A
disjunction: (A _minus_ B) _or_ (B _minus_ A)
Original comment by Christia...@gmail.com
on 22 Oct 2009 at 8:13
I'm guessing Inkscape generates a new path based on this intersection...if
someone could perform this action in Inkscape and attach the SVG, that might be
helpful. So I'm thinking something like a Venn diagram with the overlap being
in another color.
Original comment by adeve...@gmail.com
on 27 Jul 2010 at 3:56
Original comment by adeve...@gmail.com
on 16 Aug 2010 at 6:22
Very useful feature. Essential actually. Currently you can't design even
semi-sophisticated shape like logos without it. Otherwise, svg-edit has all
essential features for very large part of vector graphics works. Awesome job !
Original comment by yvan2...@gmail.com
on 10 Dec 2010 at 11:16
there is an implementatation of boolen SVG-Functions with processing.js. Maybe
this could be a starting point:
view-source:http://processingjs.nihongoresources.com/shapeboolean/
Original comment by m.niqu...@googlemail.com
on 24 Oct 2011 at 3:34
Boolean SVG functions are desperately needed for SVG-Edit. I would use it as
my go-to app for creating vector icons for the web if this feature is included.
Without it designers hoping to move from Photoshop/Illustrator won't give it a
second glance.
Original comment by davies...@gmail.com
on 21 May 2013 at 8:13
Javascript Clipper is an unbelievably good choice for Boolean Operations on SVG
elements. The algorithm works in all cases.
However the paths must be converted to polygons first. They can be converted to
polygons and passed to the library(JavaScript Clipper) and then re-converted to
curvy paths using a curve fitting algorithm.
This is all i can offer and i am doing so because JS Clipper works definetely
in all cases. Of course a pure curve library is even better.
Original comment by nicholas.kyriakides@my.westminster.ac.uk
on 21 May 2013 at 7:51
Is there a version of SVG-Edit with Javascript Clipper integration? When I
google it I see there are a few stack overflow questions from guys trying it.
To design vector logos, icons and fonts all I need is the shape tool, pen tool,
and the boolean functions (union, subtraction, intersection, xor). I'm sure
other designers would agree with me.
Original comment by davies...@gmail.com
on 22 May 2013 at 4:06
The S.O questions you have read are probably from us. JS Clipper is good as
suggested previously but the path-to-poly and vice versa conversion might prove
wrong for use in SVG-edit. The conversions are approximation algorithms and
this will at a small degree distort the original shapes.
I am not sure but JS Clipper solution might also distort the position of the
original shapes control points upon converting to polygons and then back to
curves.
The best solution is someone porting an existing "Boolean Operations On True
Curves " library to JavaScript and then using that within SVG-edit. Inkscape
which is open source has great BoolOps functionality which results in true
curves compound shapes.. Maybe someone could port the library that Inkscape
uses to Javascript and use that within SVG-edit.
As i mentioned to David in emails, "VectorEffects in SVG 1.2" reccomend a
native BoolOps functionality which i suspect will be a true curve operation.
However last time i read about this SVG 1.2 was a draft so i am not sure if
this functionality will make it in the final implementation and i am also not
sure when SVG 1.2 will be released although i think sometime in 2014 which is
not too far away.
This is what i have read some time ago regarding SVG 1.2 and Boolean Operations:
http://dev.w3.org/SVG/modules/vectoreffects/master/SVGVectorEffectsPrimer.html
Original comment by nicholas.kyriakides@my.westminster.ac.uk
on 25 May 2013 at 12:22
The SVG 1.2 spec unfortunately appears to be obsolete now, as the current draft
SVG 2.0 spec is based on SVG 1.1 2nd edition.
http://www.w3.org/TR/#tr_SVG - see SVG 1.2 in the Obsolete section
http://www.w3.org/TR/SVG2/ - read under 'Status of this Document' near the
beginning
I found an implementation of boolean SVG functions in paper.js here:
http://paperjs.org/static/boolean/
Original comment by davies...@gmail.com
on 25 May 2013 at 7:28
[deleted comment]
[deleted comment]
[deleted comment]
Paper.js is a canvas library, not an SVG library.
If someone can port their code to SVG then that should be allright.
AFAIK the pathstring formats are the same between Paper.js and SVG and Paper.js
is supposed to fully support SVG export from their ''canvas''.
The boolOps algorithm's there might be a nice guide to whoever wishes to start
writing an SVG boolOps algorithm.
It doesn't sound trivial though..
Original comment by nicholas.kyriakides@my.westminster.ac.uk
on 10 May 2014 at 5:23
Looks like Paper.js's Path has a initialize() method that takes SVG path data...
Original comment by codedr...@gmail.com
on 16 Aug 2014 at 12:12
Original issue reported on code.google.com by
rb.p...@gmail.com
on 5 Oct 2009 at 7:46