Closed mcitew closed 3 months ago
Found out why already. If SteamVR is started prior to starting the game, then there is no problem.
Modded the code to go into a loop
again: if (m_Input->SetActionManifestPath(path) != vr::VRInputError_None) { Beep(523, 500); Sleep(500); goto again; }
After a few beeps, then the SetActionManifestPath() will succeed. Therefore I could start the game without prior starting up SteamVR.
I did not have this error previously but now every time I start up the game, there is dialog from L4D2VR which says "SetActionManifestPath is failed". Just click on the dialog the games seems to continue without problem.
How to stop the dialog from appearing ?