Open VirgilCore opened 11 months ago
Same issue here (Valve Index). However, while I cannot confirm, I get the feeling like this to the view as a whole.
I haven't had this problem (Quest 2).
Same issue here (Valve Index). However, while I cannot confirm, I get the feeling like this to the view as a whole.
Same here on my Valve Index. You can see the whole room actually moving in Chapter 1 (I haven't gone any further as its motion sickness inducing!) when you move your head.
The easiest way to see this fully is turn on the guardian wall, then move your head, you'll see the guardian wall and the in game room are not synced up, which feels really bad!
@hookmanuk I think you haven't activated 6DOF mode in the config, see #31
Yeah, thats just 6dof.
Thanks, yeah that did fix it... no idea why the zip file ships with 6dof turned off though :D
I guess because initial positioning wasn't implemented. It's coming in #45
It is not just a problem related to 6dof... The Portal Gun and all the picked objects stretch when looking up or down. It is very noticeable when picking up Wheatley. This is an actual issue.
The portal gun viewmodel will stretch when you look up or down