Open Zod1234 opened 10 months ago
Yes. Please let us experience the rotate
Yes, an option to disable the instant reorientation will be will increase the immersion and experience a lot. Please add an option to the config file.
Yes, please. The lack of smooth transition is very disorienting
as much as i would love this, i don't quite know how this would work in VR. rotating on the x axis seems simple enough, but i think that the y axis would screw with the headset.
as much as i would love this, i don't quite know how this would work in VR. rotating on the x axis seems simple enough, but i think that the y axis would screw with the headset.
Just like in any other VR roller coaster game. The motion of the cart is independent of head movement. So a quick interpolation of all axes between pos1 (before entering a portal) and pos2 (after exiting another portal) should work fine. I mean the same interpolation as in flat screen portal 2.
as much as i would love this, i don't quite know how this would work in VR. rotating on the x axis seems simple enough, but i think that the y axis would screw with the headset.
Just like in any other VR roller coaster game. The motion of the cart is independent of head movement. So a quick interpolation of all axes between pos1 (before entering a portal) and pos2 (after exiting another portal) should work fine. I mean the same interpolation as in flat screen portal 2.
alright then, thanks for explaining it to me im not always the smartest lmao
"I mean the same interpolation as in flat screen portal 2."
That's what I'm asking for.
I.... sixth? Yea, sixth. I sixth this, this would be a good feature.
Add me to the list of people who would like this as an OPTION (make it default off though for the people who do get vr sickness please!)
+1
+1
Here is the fix by vittorioromeo and sd805
Overwrite d3d9.dll
in the Portal 2\bin
folder and config.txt
in the Portal 2\VR
folder.
Also in the config.txt
you can set CameraUprightRecoverySpeed
to 0.03 to make the camera rotation speed closer to the original non VR game.
Here is the fix by vittorioromeo and sd805
Overwrite
d3d9.dll
in thePortal 2\bin
folder andconfig.txt
in thePortal 2\VR
folder. Also in theconfig.txt
you can setCameraUprightRecoverySpeed
to 0.03 to make the camera rotation speed closer to the original non VR game.
this great. only test a bit, but so far so good. Will this become part of the main mod?
I understand this was probably done to alleviate motion sickness, but for me it's a little disorientating and immersion breaking.
Comfort options are great to allow more users to play but they should be just that: optional.
I'm not asking to make this the default, just give me the option via a config setting.