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EmpyrionScripting
Displays various informations directly and live on LCD screens and will support conveyor and construction control
GNU General Public License v3.0
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Deconstruct command: error with leading/trailing commas
#40
catt0
opened
1 month ago
0
Update auf Game version 1.11.5
#39
MrBons4i
closed
2 months ago
1
Deconstruct/Recycle With Cost for Blocks doesn't have Salary in configuration.json
#38
TheHammander
closed
4 months ago
12
System.IO.FileNotFoundException
#37
Daimonicon
closed
6 months ago
1
What is the c# equivalent of @root.Ids.WeaponHV?
#36
GamingDaveUk
closed
10 months ago
1
add comments
#35
mjkatgithub
closed
10 months ago
1
Flag to Deconstruct Cores As Well
#34
shiribailem
closed
10 months ago
1
Improvised Basic Constructing Idea
#33
shiribailem
closed
10 months ago
1
Import/Execute From LCD
#32
shiribailem
closed
10 months ago
1
Math Operations Interfere With Integer Comparisons
#31
shiribailem
closed
10 months ago
1
Probleme mit dem alten Server
#30
Bloodfire2k
closed
1 year ago
2
Weird issue
#29
reserect
closed
1 year ago
1
Ability to dynamically call savegame scripts
#28
Shadowpheonix
closed
1 year ago
4
Requested - A way to Queue Item ID+Quantity to constructor queue
#27
WarlowAus
closed
1 year ago
1
Wondering
#26
reserect
closed
1 year ago
1
HarvestCoreTypes setting in Configuration.json appears to do nothing.
#25
Shadowpheonix
closed
1 year ago
2
Recycle says it takes 4 arguments, but refuses to function with more than 3.
#24
antihax
closed
1 year ago
1
Harvest System
#23
nonsai
closed
1 year ago
1
Fix broken build
#22
antihax
closed
6 months ago
0
Add devicecontents as a workaround for containers with no custom name.
#21
antihax
closed
10 months ago
4
items tag does not function on unnamed containers
#20
antihax
closed
1 year ago
1
Console flood
#19
yaatt
closed
1 year ago
2
Bump NuGet.CommandLine from 5.1.0 to 5.9.3 in /EmpyrionScripting.Interface.Pack
#18
dependabot[bot]
closed
1 year ago
1
Titanium Id in Readme
#17
sba5827
closed
1 year ago
1
Please provide a way to reload the scripting engine.
#16
etmoonshade
closed
1 year ago
2
Dismantling Script
#15
reserect
closed
1 year ago
1
attempting to access a field {{E.S.Players.[0].DrivingEntity.Name}} results in an error
#14
drabont7
closed
1 year ago
1
Find engish info
#13
EldRoos
closed
2 years ago
1
Bump NuGet.CommandLine from 5.1.0 to 5.2.1 in /EmpyrionScripting.Interface.Pack
#12
dependabot[bot]
closed
2 years ago
1
Exception at Mod exited:Shutdown
#11
esvarc
closed
1 year ago
1
NRE When accessing Structure.DockedE in SP when changing playfields.
#10
AmandaCameron
closed
2 years ago
2
How to find battery amount and time remaining?
#9
tdierickx
closed
2 years ago
2
{{E.S.Players.[0].DrivingEntity.Name}} does not work correctly
#8
drabont7
closed
2 years ago
2
Create FactionGlobalFiles.cs
#7
sixtysixone
closed
2 years ago
1
Nur Admins können das Script nutzen auf einem Server
#6
dtmaster79
closed
3 years ago
3
Not an issue but a question
#5
ghost
closed
3 years ago
1
Exp Multiplayfield vorbereitung
#2
GitHub-TC
closed
4 years ago
0