Using a USB camera, the WebcamApp work with a test image, but once I connect to the Godot project, the test recording goes blank, it does not show the texture inside Godot, and Godot 4.2.2 gives the following errors :
E 0:00:13:0325 NativeCalls.cs:4865 @ int Godot.NativeCalls.godot_icall_1_550(nint, nint, System.Byte[]): Condition "err" is true. Returning: Ref()
<C++ Source> modules/jpg/image_loader_jpegd.cpp:132 @ _jpegd_mem_loader_func()
Using a USB camera, the WebcamApp work with a test image, but once I connect to the Godot project, the test recording goes blank, it does not show the texture inside Godot, and Godot 4.2.2 gives the following errors :
E 0:00:13:0325 NativeCalls.cs:4865 @ int Godot.NativeCalls.godot_icall_1_550(nint, nint, System.Byte[]): Condition "err" is true. Returning: Ref()
<C++ Source> modules/jpg/image_loader_jpegd.cpp:132 @ _jpegd_mem_loader_func()