What version of the product are you using? On what operating system?
build 161, windows
Please provide any additional information below.
Engine sound of blocked/damaged opponents (those ones stopped along the
itinerary) could be
modified, in order to enforce the perception of a damage; in order to do it, it
could be switched to the sound of bad-healthy engine,
or even simply
suspended (shutted up) simulating the opponent's engine is off.
Original issue reported on code.google.com by balazs.t...@gmail.com on 27 Sep 2011 at 2:05
Original issue reported on code.google.com by
balazs.t...@gmail.com
on 27 Sep 2011 at 2:05