Gitjas / Ascalons_Breagar

Adds a dwarven NPC to the whole BG saga.
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5 Script typos + 1 typo #1

Closed TotoR115 closed 2 years ago

TotoR115 commented 2 years ago

there are several object in script file that have no reference ingame.

acbre_bg2_ar0603.baf: in the block:

IF Global("ACBre_DestroyAxeID","MYAREA",0) PartyHasItem("c#br0003") THEN RESPONSE #100 ActionOverride("Container3",DestroyItem("ACAXE")) ActionOverride("Container3",DestroyItem("ACAXE2")) ActionOverride("Container3",DestroyItem("ACAXE3")) SetGlobal("ACBre_DestroyAxeID","MYAREA",1) END

c#br0003 does not exist. it could be something like :

OR(3) PartyHasItem("ACAXE") PartyHasItem("ACAXE2") PartyHasItem("ACAXE3")

actrig01.baf: in the block:

IF IsOverMe([PC]) InMyArea("ACBRE") Global("ACBRESET","LOCALS",0) OpenState("DOOR08",TRUE) THEN RESPONSE #100 SetGlobal("ACBRESET","LOCALS",1) ActionOverride("ACBRE",ChangeAIScript("ACBREBG2",OVERRIDE) END

ACBREBG2.bcs does not exist. could be ACBRE.bcs

ACCUT15X.BAF: ACFORCUT.bcs does not exist

ACCUT15Y.BAF: ACFORCUT.bcs does not exist

ACCUT15Z.BAF: ACFORCUT.bcs does not exist

there is 1 typo in game-ACBRE.tra line 444: 1s12+6 instead of 1d12+6

Gitjas commented 2 years ago

Thank you! ACFORCUT.bcs does not exist indeed, the other instances will be fixed in v12.0.0.