there are several object in script file that have no reference ingame.
acbre_bg2_ar0603.baf:
in the block:
IF
Global("ACBre_DestroyAxeID","MYAREA",0)
PartyHasItem("c#br0003")
THEN
RESPONSE #100
ActionOverride("Container3",DestroyItem("ACAXE"))
ActionOverride("Container3",DestroyItem("ACAXE2"))
ActionOverride("Container3",DestroyItem("ACAXE3"))
SetGlobal("ACBre_DestroyAxeID","MYAREA",1)
END
c#br0003 does not exist. it could be something like :
IF
IsOverMe([PC])
InMyArea("ACBRE")
Global("ACBRESET","LOCALS",0)
OpenState("DOOR08",TRUE)
THEN
RESPONSE #100
SetGlobal("ACBRESET","LOCALS",1)
ActionOverride("ACBRE",ChangeAIScript("ACBREBG2",OVERRIDE)
END
ACBREBG2.bcs does not exist. could be ACBRE.bcs
ACCUT15X.BAF:
ACFORCUT.bcs does not exist
ACCUT15Y.BAF:
ACFORCUT.bcs does not exist
ACCUT15Z.BAF:
ACFORCUT.bcs does not exist
there is 1 typo in game-ACBRE.tra line 444:
1s12+6 instead of 1d12+6
there are several object in script file that have no reference ingame.
acbre_bg2_ar0603.baf:
in the block:c#br0003 does not exist. it could be something like :
actrig01.baf:
in the block:ACBREBG2.bcs does not exist. could be ACBRE.bcs
ACCUT15X.BAF:
ACFORCUT.bcs does not existACCUT15Y.BAF:
ACFORCUT.bcs does not existACCUT15Z.BAF:
ACFORCUT.bcs does not existthere is 1 typo in
game-ACBRE.tra
line 444: 1s12+6 instead of 1d12+6