basically i have made a tool to make something simple, its part of a game mod, but i use I/O bit unlocker to replace/move the file into the windows app's game folder, I want to hardcode this into my program, however, i cannot find a way to do it, setting file ownership isnt enough, do you perhaps know of a way around editing it
example:
we have C/program files/windowsapps ... til we get to our gameUWP folder, and we can view and even delete files inside it, but cannot put anything new in, or edit anything because 'access' is denied, do you know why it happens / how to stop it to get around in it, or at the very least know where i should start looking to find a way around it.. it seems I/O bit has a custom driver to do all its work and is not open source- and i cannot for the life of me figure out why its uneditable, i know its part of protection but thats all, you may have more of an idea about it than me
basically i have made a tool to make something simple, its part of a game mod, but i use I/O bit unlocker to replace/move the file into the windows app's game folder, I want to hardcode this into my program, however, i cannot find a way to do it, setting file ownership isnt enough, do you perhaps know of a way around editing it
example: we have C/program files/windowsapps ... til we get to our gameUWP folder, and we can view and even delete files inside it, but cannot put anything new in, or edit anything because 'access' is denied, do you know why it happens / how to stop it to get around in it, or at the very least know where i should start looking to find a way around it.. it seems I/O bit has a custom driver to do all its work and is not open source- and i cannot for the life of me figure out why its uneditable, i know its part of protection but thats all, you may have more of an idea about it than me