Closed GoogleCodeExporter closed 9 years ago
im retarded lol. I forgot to delete the help messages. Anyways the issue is
still readable. Since i cant edit pls bear with me.
Original comment by vishy1...@gmail.com
on 17 Oct 2014 at 4:59
read
http://ngemu.com/threads/report-game-compatibility-here.155113/#post-2088297
Original comment by danialho...@gmail.com
on 18 Oct 2014 at 3:39
My bad i forgot to mention i already tried using 64 and 32 bit libraries. The
game does indeed use xinput. Its confirmed on steam. I quote:
"A game controller using Xinput is recommended for this game. (If using a
DirectInput based controller, please use the driver side key configuration to
adjust settings as required )"
Original comment by vishy1...@gmail.com
on 18 Oct 2014 at 11:35
But danialhorton method will give you a name of DLL file loaded by game
process. Then you need to rename x360ce library to that name.
Original comment by tapcio
on 18 Oct 2014 at 12:09
Hmmm i tried that method, but the game doesnt load any xinput dll's. On the
other hand it states on steam that it does. And indeed it works with an xbox360
controller. I tested it at a friend. Now if i put dinput8.dll in the folder the
doesnt even recognize the controller at all. With or without x360ce.
A quick note only the older dinput8.dll does that the new ones dont do anything
for me.
Original comment by vishy1...@gmail.com
on 18 Oct 2014 at 12:42
game lies then, it doesn't use xinput at all.
Original comment by danialho...@gmail.com
on 19 Oct 2014 at 6:56
not to be nose or anything, if it doesnt use it at all why is it fully
compatible with an xbox360 controller. Besides its an xbox port. An awful one
at that, but still a port. Thank you for your time btw. Im useing your program
for almost 3-4 years now. Hats off to you for accomplishing this much. I dont
know how many members are there in the team, but its awesoem. Keep it up!
Original comment by vishy1...@gmail.com
on 19 Oct 2014 at 1:40
so what exactly we need to do to make it work or it just work with danialhorton
step?
i tried it but it didn't work at all TTvTT I can make all game compatible
except this one FFXIII
Original comment by truthfe...@gmail.com
on 19 Oct 2014 at 6:55
I could make it work, but withouth x360ce. Appereantly it doesnt use xinput. I
still have no idea how it has native support for the controller. I managed to
remap my right analog axis in registry. It was the only thing not working for
me. If you have the same problem try this:
http://gtaforums.com/topic/383548-possible-fix-for-usb-gamepad-problem/
It did the trick for me. Just be carefull since it will swap your axis in any
application. So you'll probably have to reconfigure x360ce after you did this
for other games.
Original comment by vishy1...@gmail.com
on 19 Oct 2014 at 8:08
ty vishy1...@gmail.com
I tried your link and it works with the problem R analog stick but it's quite
pain when it comes in switching games and still the a b button isn't exactly
the right one but temp fix for only this game TTvTT
hope x360ce will fix or someone could find the solution to this game TTvTT
Original comment by truthfe...@gmail.com
on 20 Oct 2014 at 12:24
I'm having the exact same issues. I've tried some work arounds, but with
limited success. I'm also using a PS2 controller with a USB converter.
I tried xpadder and it made the input really wonky.
I tried Pinnacle Game Profiler and had better results. I had to set my profile
to block the game from natively reading the controller, otherwise it would
overlap inputs. PGP worked, but unfortunately I had no way of getting it to do
a default read on the left analog stick, so the only option was to bind the
stick to WASD on the keyboard, which makes the input much less fluid.
The reason I mention PGP is that it seems to use similar drivers to communicate
with the game. I noted both xinput1_3.dll and dinput8.dll were present when
running it.
Original comment by wizard...@gmail.com
on 21 Oct 2014 at 2:09
vishy, the game might use rawinput instead of xinput.
Original comment by danialho...@gmail.com
on 21 Oct 2014 at 2:37
You might be right. Whelp since there are alternate solutions to this game its
not a problem at all. Thank you for your help! Have a nice day. IF you want you
can close this thread.
Original comment by vishy1...@gmail.com
on 21 Oct 2014 at 12:57
Confirmed, nothing to emulate (game uses DirectInput).
Original comment by tapcio
on 2 Nov 2014 at 11:37
this mean the x360ce just wont work with this game?
Original comment by aveat...@gmail.com
on 27 Nov 2014 at 8:21
There is nothing that x360ce can emulate, x360ce is XInput to DirectInput
emulator, FFXIII does not use XInput at all.
Original comment by tapcio
on 27 Nov 2014 at 10:48
In case anybody stumbles to this page, I've posted a solution into this forum:
http://ngemu.com/threads/final-fantasy-xiii.165721/#post-2273185
(a method to create a virtual aggregate joystick and remap it).
Original comment by pietari....@gmail.com
on 16 Feb 2015 at 1:27
Original issue reported on code.google.com by
vishy1...@gmail.com
on 17 Oct 2014 at 4:33