Closed GoogleCodeExporter closed 9 years ago
I want to change scaling completely but I'm not so good with math :(
IMO, better approach is to scale it at finer granularity in DirectInput then
rescale, because DirectInput devices can use full LONG size.
If you want to help, here is DirectInput scaling code:
https://code.google.com/p/x360ce/source/browse/trunk/x360ce/x360ce/Controller.cp
p#56
Original comment by tapcio
on 7 Dec 2014 at 4:53
Whoops. There was a mistake in the first diff. The 'negative' variable should
have been set after the axis inversion. I've attached v2 of the diff that fixes
this.
About the scaling, I'm not really sure what you mean by that. I may be able to
help if you explain a little bit more about what you want.
Also, are you OK with patches being submitted through the issue tracker?
Original comment by ratanakv...@gmail.com
on 7 Dec 2014 at 9:35
Attachments:
Currently it's ok, but if you want help us more then I will give you direct
access to SVN.
Original comment by tapcio
on 7 Dec 2014 at 10:52
If I could have svn access, that would be nice. I've been working with axis and
deadzone stuff because they were acting weird and I found some small bugs here
and there that might not warrant issue tickets.
Original comment by ratanakv...@gmail.com
on 7 Dec 2014 at 11:08
So, welcome, we appreciate any help :D
Original comment by tapcio
on 7 Dec 2014 at 11:13
Original issue reported on code.google.com by
ratanakv...@gmail.com
on 7 Dec 2014 at 4:41Attachments: