Open GoogleCodeExporter opened 9 years ago
Give this dll a try
Original comment by danialho...@gmail.com
on 13 Aug 2013 at 12:24
Attachments:
Hi, tested it now after work. Still same issue. Do I need to change something
in my btw?
Original comment by kroo...@gmail.com
on 13 Aug 2013 at 7:34
can you provide a dxdiag log and a screenshot of ditool
https://x360ce.googlecode.com/svn/trunk/x360ce/Support/ditool.exe
Original comment by danialho...@gmail.com
on 14 Aug 2013 at 4:31
Sure! I will post that after work today. Thanks for the help
Original comment by kroo...@gmail.com
on 14 Aug 2013 at 6:40
Here you go.
Original comment by kroo...@gmail.com
on 14 Aug 2013 at 8:50
Attachments:
Is there an actual Xbox 360 pad attached to the computer?
Original comment by danialho...@gmail.com
on 15 Aug 2013 at 2:04
The wii-u pad pro is not present in the dxdiag log, the wiimote is but this is
not the device being read into x360ce.
It looks like an issue on vjoys end, since its not giving us any dx device
information to bind the COM injection to.
Original comment by danialho...@gmail.com
on 15 Aug 2013 at 2:18
The Controller named Xbox 360 is vJoy. I just renamed it. So it's that one
thats being used by x360ce and it's that one that gives double input in DMC.
Original comment by kroo...@gmail.com
on 15 Aug 2013 at 6:26
Can you send me teamviewer information so i can inspect your system directly
Original comment by danialho...@gmail.com
on 15 Aug 2013 at 8:59
I'm at work atm.
The device you can see from ditool names Nintendo RVL... is the bluetooth
connected physical controller. But Windows do not understand what kind of
device it really is and there are no drivers for it.
To get a Wii U Pro Controller to communicate with Windows I need a software
called WiinUPro. The software automatically maps itself to a virtual gamepad
(recognized and understood by windows), in my case vJoy (guid product
bead1234-0000-0000-0000-504944564944) but named "Xbox 360 For Windows
(Controller)" in Windows.
So by using WiinUPro I can map inputs to the virtual game pad Windows
recognizes and after that I start games with your neat x360ce to have perfect
and standard button configuration in all games. And it works so good until this
DMC game just messes up.
I'm starting to think there is something wrong with the game since all other
games automatically stops using Windows game pad when x360ce is detected.
http://gbatemp.net/threads/wiinupro-pro-controller-to-pc-gamepad.348537/
Original comment by kroo...@gmail.com
on 15 Aug 2013 at 9:32
Its the fact that the string is not being rewritten by x360ce to include _IG
this is required to prevent the game enumerating the device under both xinput
and dinput, other games do this, mark of the ninja, maybe dead light as well.
a healthy x360ce log would appear like this
Original comment by danialho...@gmail.com
on 15 Aug 2013 at 9:51
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Hm ok. So the issue is with the game and can't be overridden in some way?
Original comment by kroo...@gmail.com
on 15 Aug 2013 at 11:09
Maybe string of this device is strange as Ouya one :P?
Original comment by tapcio
on 15 Aug 2013 at 11:19
I tested for that with the dll in comment 1
Original comment by danialho...@gmail.com
on 15 Aug 2013 at 11:27
Original comment by danialho...@gmail.com
on 9 Dec 2013 at 1:33
Issue 779 has been merged into this issue.
Original comment by danialho...@gmail.com
on 14 Dec 2013 at 2:24
Issue 779 has been merged into this issue.
Original comment by tapcio
on 14 Dec 2013 at 2:27
Issue 779 has been merged into this issue.
Original comment by tapcio
on 14 Dec 2013 at 2:29
Issue 779 has been merged into this issue.
Original comment by danialho...@gmail.com
on 14 Dec 2013 at 2:36
we might have a no-hacks-required fix
Original comment by danialho...@gmail.com
on 21 Mar 2014 at 10:29
Attachments:
[deleted comment]
Cool Ive almost forgotten this.
Original comment by kroo...@gmail.com
on 21 Mar 2014 at 10:47
Original issue reported on code.google.com by
kroo...@gmail.com
on 12 Aug 2013 at 5:53Attachments: