GivePass / x360ce

Automatically exported from code.google.com/p/x360ce
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Force Feedback cause game lagg #680

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Steps will reproduce the problem?
1.Enable FF any game
2.All game cause lag or dis after some minutes

What is the expected output? What do you see instead?

Game not lag more with FF enable
What versions of x360ce and Windows are you using?
2.1.2.191, lib32_r789_VS2010 and Win 7 pack 1
What gamepad do you use? On what drivers version?

Gamepad Nazar V37 with All nazar driver
Please attach a log file created with Log=1 setting in x360ce.ini file.
Also make sure you use latest x360ce libraries !

Original issue reported on code.google.com by boysieuq...@gmail.com on 15 Sep 2013 at 8:50

Attachments:

GoogleCodeExporter commented 9 years ago
Sorry, its actually your gamepad driver causing the lag.

Original comment by danialho...@gmail.com on 16 Sep 2013 at 1:06

GoogleCodeExporter commented 9 years ago
Hi Danial,

I've literally just experienced this issue trying to help a friend play Just 
Cause 2 with a Speedlink Strike gamepad he bought from Amazon, took me a while 
to figure it out.

With FF enabled, the game starts without vibrating the pad, but is *always* 
lagging, if I remove the gamepad and plug it back in, the FPS returns to normal 
until something in-game causes the gamepad to vibrate. Using library 3.3.1.584 
on Windows 7.

Didn't take a debug log at the time but if you need one please let me know. If 
this is a driver issue, perhaps modifying the hosted configs of gamepads which 
are downloaded from x360ce which have this issue to default to FF disabled 
would help the end-user experience.

Many thanks for your work on the program, he wouldn't be playing Just Cause 2 
right now if it were not for you guys.

Original comment by rickyorb...@gmail.com on 18 Sep 2013 at 6:56

GoogleCodeExporter commented 9 years ago
unfortunately, just disabling the FFB doesn't help, as long as there is a FFB 
library on the system that happens to be poorly made it introduces this lag.

There is a possibility that tapeq can multithread the rumble stuff, but this 
can introduce even worse issues and reduce gamepad compatibility.

Original comment by danialho...@gmail.com on 27 Sep 2013 at 3:17

GoogleCodeExporter commented 9 years ago
This reminds me of when i first tried using my old Adaptoid in Project 64 under 
Windows 7. There's no 64-bit driver, but the 32-bit one seemed to work okay, 
but then this very issue occurred if i had the rumble pak installed.

Original comment by corrodia...@gmail.com on 29 Nov 2013 at 11:11