Open GoogleCodeExporter opened 9 years ago
Sorry, its actually your gamepad driver causing the lag.
Original comment by danialho...@gmail.com
on 16 Sep 2013 at 1:06
Hi Danial,
I've literally just experienced this issue trying to help a friend play Just
Cause 2 with a Speedlink Strike gamepad he bought from Amazon, took me a while
to figure it out.
With FF enabled, the game starts without vibrating the pad, but is *always*
lagging, if I remove the gamepad and plug it back in, the FPS returns to normal
until something in-game causes the gamepad to vibrate. Using library 3.3.1.584
on Windows 7.
Didn't take a debug log at the time but if you need one please let me know. If
this is a driver issue, perhaps modifying the hosted configs of gamepads which
are downloaded from x360ce which have this issue to default to FF disabled
would help the end-user experience.
Many thanks for your work on the program, he wouldn't be playing Just Cause 2
right now if it were not for you guys.
Original comment by rickyorb...@gmail.com
on 18 Sep 2013 at 6:56
unfortunately, just disabling the FFB doesn't help, as long as there is a FFB
library on the system that happens to be poorly made it introduces this lag.
There is a possibility that tapeq can multithread the rumble stuff, but this
can introduce even worse issues and reduce gamepad compatibility.
Original comment by danialho...@gmail.com
on 27 Sep 2013 at 3:17
This reminds me of when i first tried using my old Adaptoid in Project 64 under
Windows 7. There's no 64-bit driver, but the 32-bit one seemed to work okay,
but then this very issue occurred if i had the rumble pak installed.
Original comment by corrodia...@gmail.com
on 29 Nov 2013 at 11:11
Original issue reported on code.google.com by
boysieuq...@gmail.com
on 15 Sep 2013 at 8:50Attachments: