Open GoogleCodeExporter opened 9 years ago
Default and type 1 only vibrate the large motor.
Type 2 can vibrate each seperately but requires the driver implements Periodic
effects Sawtooth up and sawtooth down properly.
of the type 2 effects, some games require an increase of the motor duration to
500ms for effects to be noticed.
Original comment by danialho...@gmail.com
on 21 Jul 2014 at 4:40
Yeah, that is the case with injustice but there is no feedback in other games
Original comment by roland96...@aol.com
on 21 Jul 2014 at 6:26
i have alternated between the vibration modes in x360 and regardless of what ms
there is no rumble at all for my other games
I've used x360ce in the past with my other gamepads and they all vibrated fine
could you help me confirm that my issue is driver related?
Original comment by roland96...@aol.com
on 22 Jul 2014 at 6:35
kingdom of amalur's vibration is spotty even on real xbox 360 pads.
and the vibration in dark souls should work as long as you have the latest
version of the library and the GDB file in the same folder.
Original comment by danialho...@gmail.com
on 27 Jul 2014 at 5:11
Aye i have, the game ive tested the most is street fighter 4 because the
vibrations used to always work with my older gamepads
but not with my current dual shock Gamepad
Original comment by roland96...@aol.com
on 28 Jul 2014 at 1:29
SSF4 and USF4 do not and have never had vibration on the PC version.
Original comment by danialho...@gmail.com
on 24 Dec 2014 at 9:56
Original issue reported on code.google.com by
roland96...@aol.com
on 21 Jul 2014 at 12:32Attachments: