Open GoogleCodeExporter opened 9 years ago
Try change the type of the ffb in the ffb tab from default to type 1 or 2.
Though vibration is pretty weak when not using default. Same thing for. In my
case default type caused problems relative the exclusivity of device
acquisition, in KoA:R (and DMC4). Works very well with L.A. Noire.
By the way, is there a way to force the device to be exclusively acquired?
Original comment by vinicius...@gmail.com
on 7 Mar 2012 at 9:13
Anyone got it to work with vibrations?
Original comment by Vla...@live.com
on 20 Mar 2012 at 10:28
nnnnnnope
Original comment by barisham...@gmail.com
on 20 Mar 2012 at 10:45
Original comment by tapcio
on 30 Jan 2013 at 6:36
the rumble does not work correctly in this title, so it is impossible to
confirm if x360ce is at fault, or the game.
Original comment by danialho...@gmail.com
on 15 Feb 2013 at 7:18
The rumble is working ok! My issue is that the game doesn't understand that i'm
using the controller all the time, like, mixing keyboard and controller
tutorials along... anyone with the same problem?
Original comment by gustavo....@gmail.com
on 23 Feb 2013 at 4:12
HookCOM needed ?
Original comment by tapcio
on 23 Feb 2013 at 8:27
Hello All,
I wanted to share some of my experiences with this game (Amalur) in conjunction
with using x360ce for controller support, in hopes that it may help the devs,
or another person out.
Before I begin, I can verify that this game does indeed support vibration, and
works with an official 360 controller; I have tested it myself on my pc using
my cousins wired 360 controller...
Now, I am playing Amalur version 1.0.0.2 using xinput1_1.dll as 1_3 no longer
woks with this version of the game. I have used various x360ce versions , all
with very similar results. -- including the bleeding edge (at the time of this
writing) r699, I found compiled for me here:
http://www.emucr.com/2013/04/x360ce-svn-r699.html -- Also, I'm using the latest
drivers that I could find for my adapter (v3.70) which can be found here:
http://www.dilongsz.com/en/default.asp?id=1491
Vibration doesn't work very well for me - in this game - with x360ce... But,
I'm assuming that x360ce is receiving vibration information, because my
controller does rumble from time to time.... Although it is incredibly faint,
and inconsistent. I thought I just imagined it, but sure enough I was able to
replicate it, and even saw the motors spin for a brief second --I have one of
the translucent blue PSone controllers from back in the day :-)
The biggest thing I have noticed is that when I enable force feedback (FFB) in
the x360ce.ini (regardless of build) I have a significant decrease in frames
(please see attached images with FPS in lower right-hand corner for reference).
Now before someone responds with "what are you complaining about, you're still
getting xxx frames"... I know! But, this is with my unlocked 6950's in
crossfire... My brothers pc (a single 6850) gets 22, yes 22 whole frames/sec
when "UseForceFeedback=1" is set in x360ce.ini, yet he gets 70-80fps when
"UseForceFeedback=0" (disabled) is set. He is also using the same brand of
adapter, and a PSone controller as myself.
As I stated, this occurs with most of the x360ce versions I have tried. I have
messed with the vibration types, levels, and hook masks to no end, and have
finally given up... My brother and I will just play the game without
vibration... not a big deal lol XD
As far as I have tested, this is the only game which I have seen this occur, my
other games that I use x360ce with, such as Darksiders 1&2, GTA4, Dead Space,
do not encounter a huge frame hit, and vibration works fine... Even though it
doesn't function correctly in the test section of the x360ce gui lol -- but
that's another topic...
Anyway, I apologize if this is just way too much info, but I try to be as
thorough as I can to avoid confusion. -- or, maybe, i create more confusion, by
being too thorough... hmmm...
Thanks for reading, and any advice is appreciated. Keep up the great work
x360ce team!!! You guys are awesome!!! Thank you for such a great utility!!! :-)
Peace
Original comment by ibanezst...@gmail.com
on 24 Apr 2013 at 2:03
Attachments:
vibration reducing framerates is caused by your rumble drivers being compiled
in debug mode
we cannot resolve that.
Original comment by danialho...@gmail.com
on 28 May 2013 at 12:30
Indeed, we can by using async XInputSetState ...
Original comment by tapcio
on 28 May 2013 at 12:39
So. will be fix fr this game ? All works , but no vibration
Original comment by Gao...@gmail.com
on 23 Feb 2014 at 7:21
almost 4 years later never resolved, guess that's what medium priority is.
Original issue reported on code.google.com by
sxdcfvgb...@gmail.com
on 6 Feb 2012 at 1:55