Closed hhirsch closed 6 years ago
From 84774bceda9f7cf74d87e034a905a7d938c8bbca Mon Sep 17 00:00:00 2001 From: nilspin <gooney28@gmail.com> Date: Sat, 16 Dec 2017 09:04:56 +0100 Subject: [PATCH] Fix memleak causing crash on exit closes #118 --- include/glPortal/Game.hpp | 1 + source/Game.cpp | 4 ++++ 2 files changed, 5 insertions(+) diff --git a/include/glPortal/Game.hpp b/include/glPortal/Game.hpp index 2fff876f..400b8f3a 100644 --- a/include/glPortal/Game.hpp +++ b/include/glPortal/Game.hpp @@ -37,6 +37,7 @@ class Game : public radix::BaseGame { std::unique_ptr<UiRenderer> uiRenderer; std::unique_ptr<radix::PortalRenderer> portalRenderer; void initHook() override; + void removeHook(); void customTriggerHook() override; void initFunctionStack(); void initRenderers(); diff --git a/source/Game.cpp b/source/Game.cpp index 3da57b68..f92e3ce8 100644 --- a/source/Game.cpp +++ b/source/Game.cpp @@ -39,6 +39,10 @@ void Game::initHook() { m_physDebugDraw.reset(new radix::PhysicsDebugDraw); } +void Game::removeHook() { + m_physDebugDraw.reset(nullptr); +} + void Game::customTriggerHook() { customTriggers.push_back(PortalTeleport()); }